AGFF: Attention-Gated Feature Fusion for Multi-Pose Virtual Try-On

IF 4.3 2区 计算机科学 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC
Chenghu Du;Peiliang Zhang;Junyin Wang;Shengwu Xiong
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引用次数: 0

Abstract

Image-based multi-pose virtual try-on tasks aim to synthesize a person wearing a garment in a desired posture. Current methods face three main challenges: i) natural warping of clothing images, ii) preserving identity information after pose transfer, and iii) reducing model complexity. While recent methods have made improvements, they struggle to trade off complexity and performance, limiting model generalization. To address these issues, we propose AGFF, a new image-based multi-pose virtual try-on network with Attention-Gated Feature Fusion (AGFF), which efficiently tries on garments in arbitrary poses with low complexity. First, we introduce a bi-directional feature-matching approach with feature warping to capture geometric matching information between the garment and human posture for complex posture alignment. Second, we propose an attention-gated feature fusion approach to preserve more identity information by suppressing irrelevant person features and enhancing salient ones. Additionally, our model integrates seamlessly into small-scale encoder-decoder architectures, further reducing complexity. Extensive experiments on popular benchmarks show that our method outperforms state-of-the-art approaches both qualitatively and quantitatively.
AGFF:多姿态虚拟试戴的注意门控特征融合
基于图像的多姿态虚拟试穿任务旨在合成一个穿着服装的人以期望的姿势。目前的方法面临三个主要挑战:1)服装图像的自然翘曲;2)姿态转换后身份信息的保留;3)降低模型复杂性。虽然最近的方法已经取得了进步,但它们在权衡复杂性和性能方面很困难,限制了模型的泛化。为了解决这些问题,我们提出了一种新的基于图像的多姿态虚拟试穿网络AGFF,该网络具有注意力门控特征融合(AGFF),可以以低复杂度高效地在任意姿态下试穿服装。首先,我们引入了一种带有特征翘曲的双向特征匹配方法来捕获服装与人体姿势之间的几何匹配信息,用于复杂的姿势对齐。其次,我们提出了一种注意门控特征融合方法,通过抑制无关特征和增强显著特征来保留更多的身份信息。此外,我们的模型无缝集成到小规模编码器-解码器架构中,进一步降低了复杂性。在流行的基准测试上进行的大量实验表明,我们的方法在定性和定量上都优于最先进的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.70
自引率
9.30%
发文量
59
审稿时长
3.3 months
期刊介绍: The main focus for the IEEE Transactions on Consumer Electronics is the engineering and research aspects of the theory, design, construction, manufacture or end use of mass market electronics, systems, software and services for consumers.
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