Effectiveness of origami and puzzle game in alleviating dental anxiety and pain perception during local anesthesia administration in children: a randomized clinical trial.

IF 1.2
Puvvada Sravya, Svsg Nirmala
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Abstract

Background: Children experience anxiety in unfamiliar dental environments, impacting their behavior and impeding dental treatment. Local anesthetic infiltration (LA) induces anxiety in children. Distraction is recommended to alleviate the pain and anxiety associated with LA administration. Origami and puzzle games are promising, economical, nonpharmacological techniques to minimize dental anxiety and can enhance intellectual and cognitive development. This study aimed to evaluate the effectiveness of origami and puzzle games as distraction techniques for reducing dental anxiety and pain during local anesthesia infiltration in children aged 5-10 years during local anesthesia infiltration.

Methods: Fifty-two healthy children, aged 5-10 years, undergoing dental procedures requiring local anesthesia were chosen and divided into two groups. Each group comprised 26 children as determined by simple randomization. Group I: Puzzle game group; Group II: Origami group. In both groups, a physiological measure (pulse rate by pulse oximeter) was measured prior to, during, and following LA administration, while the face, legs, activity, cry, and consolability (FLACC) scale was used to record anxiety levels before and after the intervention. The FLACC Scale, an objective measure, was used to record pain perception during LA administration, whereas the faces pain scale, a subjective measure, was used to record pain perception following LA administration. This was followed by the needful treatment. Pulse rates were compared between the two groups using independent and paired t-tests for inter-and intragroup assessments, respectively. The Wilcoxon signed-rank test and Mann-Whitney U test were used to analyze anxiety and pain scores.

Results: Intragroup comparisons of pulse rates before, during, and after LA administration were statistically significant (P < 0.001). Inter-group comparison of pulse rates was also statistically significant during LA administration (P = 0.04); however, there was no significant difference before intervention and after LA administration. However, after the intervention, the mean anxiety scores were significantly reduced in the puzzle game group (P = 0.004). The mean pain scores of the FLACC and Faces Pain Scale-Revised were lower (P < 0.001) in the puzzle game group than in the origami group.

Conclusion: Puzzle games were the most effective in lowering children's pain and anxiety during LA administration.

一项随机临床试验:折纸和益智游戏在减轻儿童局部麻醉时牙齿焦虑和疼痛感知的有效性。
背景:儿童在不熟悉的牙科环境中会感到焦虑,影响他们的行为并阻碍牙科治疗。局麻浸润(LA)诱导儿童焦虑。建议分散注意力以减轻与LA管理相关的疼痛和焦虑。折纸和益智游戏是有前途的,经济的,非药物的技术,以减少牙齿焦虑,可以提高智力和认知发展。本研究旨在评估折纸和益智游戏作为分散注意力的技术对减轻局麻浸润期间5-10岁儿童牙齿焦虑和疼痛的效果。方法:选择5 ~ 10岁行局部麻醉牙科手术的健康儿童52例,分为两组。每组由26名儿童组成,由简单随机化决定。第一组:益智游戏组;第二组:折纸组。在两组中,在服用LA之前,期间和之后测量生理测量(脉搏血氧仪的脉搏率),而面部,腿部,活动,哭泣和安慰(FLACC)量表用于记录干预前后的焦虑水平。使用FLACC量表(一种客观测量方法)记录给药期间的疼痛感觉,而使用面部疼痛量表(一种主观测量方法)记录给药后的疼痛感觉。接下来是必要的治疗。分别使用独立和配对t检验进行组间和组内评估,比较两组之间的脉搏率。采用Wilcoxon sign -rank检验和Mann-Whitney U检验分析焦虑和疼痛评分。结果:在给药前、给药期间和给药后的组内脉搏率比较具有统计学意义(P < 0.001)。在给药期间,组间脉搏率比较也有统计学意义(P = 0.04);然而,干预前和给药后无显著差异。然而,干预后,拼图游戏组的平均焦虑得分显著降低(P = 0.004)。拼图游戏组FLACC和Faces pain - revised的平均疼痛评分低于折纸游戏组(P < 0.001)。结论:益智游戏对降低儿童LA治疗期间的疼痛和焦虑最为有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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