AU-Guided Feature Aggregation for Micro-Expression Recognition

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Xiaohui Tan, Weiqi Xu, Jiazheng Wu, Hao Geng, Qichuan Geng
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引用次数: 0

Abstract

Micro-expressions (MEs) are spontaneous and transient facial movements that reflect real internal emotions and have been widely applied in various fields. Recent deep learning-based methods have been rapidly developing in micro-expression recognition (MER).Still, it is typical to focus on the one-sided nature of MEs, covering only representational features or low-ranking Action Unit (AU) features. The subtle changes in MEs characterize its feature representation weak and inconspicuous, making it tough to analyze MEs only from a single piece or a small amount of information to achieve a considerable recognition effect. In addition, the lower-order information can only distinguish MEs from a single low-dimensional perspective and neglects the potential of corresponding MEs and AU combinations to each other. To address these issues, we first explore how the higher-order relations of different AU combinations correspond with MEs through statistical analysis. Afterward, based on this attribute, we propose an end-to-end multi-stream model that integrates global feature learning and local muscle movement representation guided by AU semantic information. The comparative experiments were performed on benchmark datasets, with better performance than the state-of-art methods. Also, the ablation experiments demonstrate the necessity of our model to introduce the information of AU and its relationship to MER.

基于au的特征聚合微表情识别
微表情(micro -expression, MEs)是一种反映真实内心情绪的自发的、短暂的面部动作,在各个领域都有广泛的应用。近年来,基于深度学习的微表情识别方法得到了迅速发展。尽管如此,关注微环境的片面性质是很典型的,只涵盖代表性特征或低级别的行动单元(AU)特征。微企业主的细微变化特点是其特征表示较弱且不明显,这使得仅从单个或少量信息中分析微企业主很难达到相当的识别效果。此外,低阶信息只能从单一的低维角度来区分MEs,而忽略了相应的MEs和AU组合相互之间的潜力。为了解决这些问题,我们首先通过统计分析探讨了不同AU组合的高阶关系与MEs的对应关系。随后,基于这一属性,我们提出了一个端到端的多流模型,该模型集成了全局特征学习和局部肌肉运动表征,并以AU语义信息为指导。在基准数据集上进行了对比实验,取得了比现有方法更好的效果。烧蚀实验也证明了该模型引入AU信息及其与MER关系的必要性。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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