Parity Property of Hexagonal Sliding Puzzles.

La matematica Pub Date : 2025-01-01 Epub Date: 2025-05-07 DOI:10.1007/s44007-025-00160-2
Manuel Estévez, Ray Karpman, Érika Roldán
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Abstract

We study the puzzle graphs of hexagonal sliding puzzles of various shapes, and with various numbers of holes. The puzzle graph is a combinatorial model which captures the solvability and the complexity of sequential mechanical puzzles. Questions relating to the puzzle graph have been previously studied and resolved for the 15 Puzzle, which is the most famous-and unsolvable-square sliding puzzle of all time. It is known that for square puzzles such as the 15 Puzzle, solvability depends on a parity property that splits the puzzle graph into two components. In the case of hexagonal sliding puzzles, we get more interesting parity properties that depend on the shape of the boards and on the missing tiles or holes on the board. We show that for large-enough hexagonal, triangular, or parallelogram-shaped boards with hexagonal tiles, all puzzles with three or more holes are solvable. For puzzles with two or more holes, we give a solvability criterion involving both a parity property, and the placement of tiles in tight corners of the board. The puzzle graph is a discrete model for the configuration space of hard tiles (hexagons or squares) moving on different tessellation-based domains. Understanding the combinatorics of the puzzle graph could lead to understanding some aspects of the topology of these configuration spaces.

六边形滑动谜题的宇称性。
研究了不同形状、不同孔数的六边形滑动谜题的谜题图。谜题图是一个组合模型,它捕捉了顺序机制谜题的可解性和复杂性。关于谜题图的问题之前已经研究并解决了15谜题,这是有史以来最著名也是最无法解决的方块滑动谜题。众所周知,对于像15谜这样的方形谜题,可解性取决于将谜题图分成两个部分的奇偶性。在六边形滑动谜题的情况下,我们得到了更多有趣的奇偶性,这取决于棋盘的形状和棋盘上缺失的瓷砖或洞。我们证明,对于足够大的六边形、三角形或平行四边形棋盘,所有有三个或更多洞的谜题都是可以解决的。对于有两个或更多洞的谜题,我们给出了一个可解性标准,包括奇偶性和在棋盘的紧密角落放置瓷砖。谜题图是在不同的基于镶嵌的域上移动的硬瓦片(六边形或正方形)的配置空间的离散模型。理解谜题图的组合可以帮助我们理解这些配置空间拓扑结构的某些方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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