{"title":"Crowd counting with WiFi sensing based on iterative attentional feature fusion","authors":"BeiMing Yan, Yong Li, LiMeng Dong, ZeRong Ren, HuiMin Liu, Xiang Gao, Wei Cheng","doi":"10.1016/j.comcom.2025.108245","DOIUrl":null,"url":null,"abstract":"<div><div>—Crowd counting has great appeal for a variety of applications, such as public transportation, disaster management and building automation. Recently, WiFi-based crowd counting has gained dominance due to its ubiquitous and non-invasive advantages. However, current WiFi-based crowd counting systems have a limitation in that they do not consider the effect of dynamic crowds and static crowds on crowd counting. In contrast to previous studies, this paper investigates the effect of crowds in different states on crowd counting performance, and proposes a WiFi-based multi-state crowd counting system, which can not only count dynamic or static crowds, but also count joint dynamic and static crowds. By analyzing the effect of crowd states on the signal, we demonstrate that the channel state information (CSI) subcarrier distribution can indicate the count of crowds in different states. To this end, we adopt an iterative attentional feature fusion (IAFF) which allows for the fusion of amplitude and phase information from multiple antennas and adaptively assigns weights to amplitude and phase on multiple subcarriers, thus enabling the counting of crowds in various states. The experimental results show that the system has recognition accuracy of 99.38 % for static crowds, 95.94 % for dynamic crowds, and 97.57 % for joint dynamic and static crowds.</div></div>","PeriodicalId":55224,"journal":{"name":"Computer Communications","volume":"241 ","pages":"Article 108245"},"PeriodicalIF":4.3000,"publicationDate":"2025-06-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Communications","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0140366425002026","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
—Crowd counting has great appeal for a variety of applications, such as public transportation, disaster management and building automation. Recently, WiFi-based crowd counting has gained dominance due to its ubiquitous and non-invasive advantages. However, current WiFi-based crowd counting systems have a limitation in that they do not consider the effect of dynamic crowds and static crowds on crowd counting. In contrast to previous studies, this paper investigates the effect of crowds in different states on crowd counting performance, and proposes a WiFi-based multi-state crowd counting system, which can not only count dynamic or static crowds, but also count joint dynamic and static crowds. By analyzing the effect of crowd states on the signal, we demonstrate that the channel state information (CSI) subcarrier distribution can indicate the count of crowds in different states. To this end, we adopt an iterative attentional feature fusion (IAFF) which allows for the fusion of amplitude and phase information from multiple antennas and adaptively assigns weights to amplitude and phase on multiple subcarriers, thus enabling the counting of crowds in various states. The experimental results show that the system has recognition accuracy of 99.38 % for static crowds, 95.94 % for dynamic crowds, and 97.57 % for joint dynamic and static crowds.
期刊介绍:
Computer and Communications networks are key infrastructures of the information society with high socio-economic value as they contribute to the correct operations of many critical services (from healthcare to finance and transportation). Internet is the core of today''s computer-communication infrastructures. This has transformed the Internet, from a robust network for data transfer between computers, to a global, content-rich, communication and information system where contents are increasingly generated by the users, and distributed according to human social relations. Next-generation network technologies, architectures and protocols are therefore required to overcome the limitations of the legacy Internet and add new capabilities and services. The future Internet should be ubiquitous, secure, resilient, and closer to human communication paradigms.
Computer Communications is a peer-reviewed international journal that publishes high-quality scientific articles (both theory and practice) and survey papers covering all aspects of future computer communication networks (on all layers, except the physical layer), with a special attention to the evolution of the Internet architecture, protocols, services, and applications.