Research on the Application of Immersive Virtual Reality Intervention Model (IVRT) in the Context of Computer Anxiety Among the Older Adults

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Bo Zhang, HuiPing Shi, MengJiao Gu
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引用次数: 0

Abstract

Elderly Computer Anxiety (ECA) often arises when older adults use digital tools, as it is a psychological condition influenced by both cognitive and functional impairments. Despite the widespread application of immersive virtual reality (IVR) technologies in enhancing cognitive abilities, their potential for addressing ECA remains underexplored. This study proposes an Immersive Virtual Reality Training (IVRT) model grounded in user experience(UX) design to comprehensively alleviate computer anxiety among older adults. The model integrates four interconnected modules: experience, training, socialization, and interaction. Each module is tailored to older adults, leveraging UX principles to enhance usability, foster engagement, and facilitate practical application through immersive VR. This paper conducted a randomized controlled trial involving 80 elderly individuals aged 65 to 85 to validate its effectiveness. Results showed significant reductions in anxiety levels within the IVRT group: Technophobia Scale (TS) scores decreased by an average of 0.49 points, and Gerontological Computer Anxiety Scale (GCAS) scores decreased by an average of 52.68 points, representing a 12.7% reduction (p < 0.05). These findings demonstrate that the IVRT model is significantly effective in reducing computer anxiety. It provides a solid foundation for developing immersive intervention measures tailored to older adults, better supporting their adaptation to the digital age.

沉浸式虚拟现实干预模型(IVRT)在老年人计算机焦虑情境中的应用研究
老年人电脑焦虑(ECA)通常在老年人使用数字工具时出现,因为它是一种受认知和功能障碍影响的心理状况。尽管沉浸式虚拟现实(IVR)技术在增强认知能力方面得到了广泛应用,但它们在解决ECA问题方面的潜力仍未得到充分发掘。本研究提出了一种基于用户体验(UX)设计的沉浸式虚拟现实训练(IVRT)模型,以全面缓解老年人的计算机焦虑。该模型集成了四个相互关联的模块:体验、培训、社交和互动。每个模块都是为老年人量身定制的,利用用户体验原则来增强可用性,促进参与度,并通过沉浸式VR促进实际应用。本文对80名65 ~ 85岁的老年人进行了随机对照试验,验证其有效性。结果显示,IVRT组的焦虑水平显著降低:技术恐惧量表(TS)得分平均下降0.49分,老年计算机焦虑量表(GCAS)得分平均下降52.68分,下降12.7% (p < 0.05)。这些研究结果表明,IVRT模型在减少电脑焦虑方面显着有效。它为制定适合老年人的沉浸式干预措施提供了坚实的基础,更好地支持他们适应数字时代。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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