{"title":"Towards Extended Reality in Emergency Response: Guidelines and Challenges for First Responder Friendly Augmented Interfaces","authors":"Fatih Oztank, Selim Balcisoy","doi":"10.1002/cav.70056","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>As Extended Reality (XR) technologies continue gaining popularity, various domains seek to integrate them into their workflows to enhance performance and user satisfaction. However, integrating XR technologies into emergency response presents unique challenges. Unlike other fields, such as healthcare, entertainment, or education, emergency response involves physically demanding environments and information-intensive tasks that first responders (FRs) must perform. Augmented reality (AR) head-mounted displays (HMDs) present promising solutions for improving situational awareness and reducing the cognitive load of the FRs. However, limited research has focused on the specific needs of FRs. Moreover, existing studies investigating FR needs have primarily been conducted in controlled laboratory settings, revealing a significant gap in the literature concerning FR requirements in real-life scenarios. This work addresses this gap through a comprehensive user study with subject matter experts (SMEs) and FRs. User studies were conducted after two different real-life scenarios using AR HMDs. To further understand FR needs, we extensively reviewed the literature for similar studies that reported FR needs, explicitly focusing on studies including interviews with SMEs and FRs. Our findings identified key design guidelines for FR-friendly AR interfaces while also highlighting the direction for future research to improve the user experience of the FRs.</p>\n </div>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"36 3","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2025-06-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.70056","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
As Extended Reality (XR) technologies continue gaining popularity, various domains seek to integrate them into their workflows to enhance performance and user satisfaction. However, integrating XR technologies into emergency response presents unique challenges. Unlike other fields, such as healthcare, entertainment, or education, emergency response involves physically demanding environments and information-intensive tasks that first responders (FRs) must perform. Augmented reality (AR) head-mounted displays (HMDs) present promising solutions for improving situational awareness and reducing the cognitive load of the FRs. However, limited research has focused on the specific needs of FRs. Moreover, existing studies investigating FR needs have primarily been conducted in controlled laboratory settings, revealing a significant gap in the literature concerning FR requirements in real-life scenarios. This work addresses this gap through a comprehensive user study with subject matter experts (SMEs) and FRs. User studies were conducted after two different real-life scenarios using AR HMDs. To further understand FR needs, we extensively reviewed the literature for similar studies that reported FR needs, explicitly focusing on studies including interviews with SMEs and FRs. Our findings identified key design guidelines for FR-friendly AR interfaces while also highlighting the direction for future research to improve the user experience of the FRs.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.