Towards Extended Reality in Emergency Response: Guidelines and Challenges for First Responder Friendly Augmented Interfaces

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Fatih Oztank, Selim Balcisoy
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引用次数: 0

Abstract

As Extended Reality (XR) technologies continue gaining popularity, various domains seek to integrate them into their workflows to enhance performance and user satisfaction. However, integrating XR technologies into emergency response presents unique challenges. Unlike other fields, such as healthcare, entertainment, or education, emergency response involves physically demanding environments and information-intensive tasks that first responders (FRs) must perform. Augmented reality (AR) head-mounted displays (HMDs) present promising solutions for improving situational awareness and reducing the cognitive load of the FRs. However, limited research has focused on the specific needs of FRs. Moreover, existing studies investigating FR needs have primarily been conducted in controlled laboratory settings, revealing a significant gap in the literature concerning FR requirements in real-life scenarios. This work addresses this gap through a comprehensive user study with subject matter experts (SMEs) and FRs. User studies were conducted after two different real-life scenarios using AR HMDs. To further understand FR needs, we extensively reviewed the literature for similar studies that reported FR needs, explicitly focusing on studies including interviews with SMEs and FRs. Our findings identified key design guidelines for FR-friendly AR interfaces while also highlighting the direction for future research to improve the user experience of the FRs.

走向扩展现实的应急响应:指导方针和挑战的第一响应者友好的增强界面
随着扩展现实(XR)技术的不断普及,各个领域都在寻求将其集成到工作流中,以提高性能和用户满意度。然而,将XR技术整合到应急响应中存在独特的挑战。与医疗保健、娱乐或教育等其他领域不同,应急响应涉及对物理要求很高的环境和第一响应者(FRs)必须执行的信息密集型任务。增强现实(AR)头戴式显示器(hmd)为改善情景感知和减少FRs认知负荷提供了有希望的解决方案,然而,针对FRs特定需求的研究有限,而且,现有的研究主要是在受控的实验室环境中进行的,这表明有关现实场景中FRs需求的文献存在很大差距。这项工作通过与主题专家(sme)和fr进行全面的用户研究来解决这一差距。用户研究是在使用AR头戴式显示器的两种不同现实场景后进行的。为了进一步了解FR需求,我们广泛地回顾了报告FR需求的类似研究的文献,明确地关注包括对中小企业和FR的访谈的研究。我们的研究结果确定了FR友好的AR界面的关键设计准则,同时也强调了未来研究的方向,以改善FR的用户体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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