An Improved Social Force Model-Driven Multi-Agent Generative Adversarial Imitation Learning Framework for Pedestrian Trajectory Prediction

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Wen Zhou, Wangyu Shen, Xinyi Meng
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引用次数: 0

Abstract

Recently, crowd trajectory prediction has attracted increasing attention. In particular, the simulation of pedestrian movement in scenarios such as crowd evacuation has gained increasing focus. The social force model is a promising and effective method for predicting the stochastic movement of pedestrians. However, individual heterogeneity, group-driven cooperation, and poor self-adaptive environmental interactive capabilities have not been comprehensively considered. This often makes it difficult to reproduce real scenarios. Therefore, a group-enabled social force model-driven multi-agent generative adversarial imitation learning framework, namely, SFMAGAIL, is proposed. Specifically, (1) a group-enabled individual heterogeneity schema is utilized to obtain related expert trajectories, which are fully incorporated into the desire force and group-enabled paradigms; (2) A joint policy is used to exploit the connection between the agents and the environment; and (3) To explore the intrinsic features of expert trajectories, an actor–critic-based multi-agent adversarial imitation learning framework is presented to generate effective trajectories. Finally, extensive experiments based on 2D and 3D virtual scenarios are conducted to validate our method. The results show that our proposed method is superior to the compared methods.

一种改进的社会力模型驱动的多智能体生成对抗模仿学习框架用于行人轨迹预测
近年来,人群轨迹预测越来越受到人们的关注。特别是在人群疏散等场景中行人运动的模拟越来越受到关注。社会力模型是预测行人随机运动的一种有效方法。然而,个体异质性、群体驱动型合作、自适应环境交互能力差等因素并未得到全面考虑。这通常会使再现真实场景变得困难。因此,本文提出了一个群体支持的社会力量模型驱动的多智能体生成对抗模仿学习框架SFMAGAIL。具体而言,(1)利用群体赋能的个体异质性图式获得相关的专家轨迹,该轨迹充分融入了欲望力范式和群体赋能范式;(2)采用联合策略,利用agent与环境之间的联系;(3)为了探索专家轨迹的内在特征,提出了一种基于行动者批判的多智能体对抗模仿学习框架来生成有效的轨迹。最后,基于二维和三维虚拟场景的大量实验验证了我们的方法。结果表明,本文提出的方法优于比较方法。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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