{"title":"An Improved Social Force Model-Driven Multi-Agent Generative Adversarial Imitation Learning Framework for Pedestrian Trajectory Prediction","authors":"Wen Zhou, Wangyu Shen, Xinyi Meng","doi":"10.1002/cav.70058","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>Recently, crowd trajectory prediction has attracted increasing attention. In particular, the simulation of pedestrian movement in scenarios such as crowd evacuation has gained increasing focus. The social force model is a promising and effective method for predicting the stochastic movement of pedestrians. However, individual heterogeneity, group-driven cooperation, and poor self-adaptive environmental interactive capabilities have not been comprehensively considered. This often makes it difficult to reproduce real scenarios. Therefore, a group-enabled social force model-driven multi-agent generative adversarial imitation learning framework, namely, SFMAGAIL, is proposed. Specifically, (1) a group-enabled individual heterogeneity schema is utilized to obtain related expert trajectories, which are fully incorporated into the desire force and group-enabled paradigms; (2) A joint policy is used to exploit the connection between the agents and the environment; and (3) To explore the intrinsic features of expert trajectories, an actor–critic-based multi-agent adversarial imitation learning framework is presented to generate effective trajectories. Finally, extensive experiments based on 2D and 3D virtual scenarios are conducted to validate our method. The results show that our proposed method is superior to the compared methods.</p>\n </div>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"36 3","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2025-06-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.70058","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
Recently, crowd trajectory prediction has attracted increasing attention. In particular, the simulation of pedestrian movement in scenarios such as crowd evacuation has gained increasing focus. The social force model is a promising and effective method for predicting the stochastic movement of pedestrians. However, individual heterogeneity, group-driven cooperation, and poor self-adaptive environmental interactive capabilities have not been comprehensively considered. This often makes it difficult to reproduce real scenarios. Therefore, a group-enabled social force model-driven multi-agent generative adversarial imitation learning framework, namely, SFMAGAIL, is proposed. Specifically, (1) a group-enabled individual heterogeneity schema is utilized to obtain related expert trajectories, which are fully incorporated into the desire force and group-enabled paradigms; (2) A joint policy is used to exploit the connection between the agents and the environment; and (3) To explore the intrinsic features of expert trajectories, an actor–critic-based multi-agent adversarial imitation learning framework is presented to generate effective trajectories. Finally, extensive experiments based on 2D and 3D virtual scenarios are conducted to validate our method. The results show that our proposed method is superior to the compared methods.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.