The Effectiveness of Video-Based Game Exercise Therapy Applications in Pes Planus Rehabilitation: A Randomized Controlled Trial.

IF 2.8 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Ayşe Büşra Erten, Devrim Tarakçı, Yasemin Koç
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Abstract

Background: This study aimed to evaluate the effectiveness of serious game, exergame, and structured exercises in pes planus rehabilitation. Methods: Sixty-nine individuals with pes planus were included in this study. Individuals were randomly divided into three groups: a structured exercise group (SEG), an exergame group (EGG), and a serious game group (SGG). The average age of the participants was 21.02, and their body mass index was 21.91 kg/m2. Interventions were performed three times a week for 6 weeks. Navicular drop, plantar pressure analysis, femoral anteversion, balance, and muscle strength were evaluated pre- and post-treatment. A small effect size of 0.2 was applied for navicular drop, balance, and plantar pressure analysis, and a medium effect size of 0.5 for femoral anteversion and muscle strength analysis. Results: Navicular drop and muscle strength improved significantly in all groups (P < 0.05). The strength of the inverter, plantar flexor, and dorsiflexor muscles was found to be significantly greater in the SGG than in the other groups (P < 0.05). Balance showed significant improvement only in EGG and SGG (P < 0.05). The decrease in medial plantar pressure was found to be significant in both feet in SGG and only in the left foot in the SEG (P < 0.05). The subtalar angle improved significantly in both feet in the SGG and only in the right foot in the SEG (P < 0.05). No significant change was observed in the EGG (P > 0.05). Femoral anteversion did not change in any of the three groups (P > 0.05). Conclusion: Individuals with pes planus obtained more improvements in plantar pressure analysis, subtalar angle, and muscle strength after serious games rather than structured exercises and exergame. It was considered that serious game exercise programs would be used in pes planus.

基于视频的游戏运动疗法在平面肌康复中的应用效果:一项随机对照试验。
背景:本研究旨在评估严肃游戏、运动游戏和结构运动在平足康复中的效果。方法:69例扁平足患者纳入本研究。参与者被随机分为三组:结构化锻炼组(SEG)、游戏组(EGG)和严肃游戏组(SGG)。参与者的平均年龄为21.02岁,身体质量指数为21.91 kg/m2。干预每周进行3次,持续6周。治疗前后分别评估舟骨下降、足底压力分析、股前倾、平衡和肌力。舟骨下降、平衡和足底压力分析的效应量较小,为0.2;股骨前倾和肌力分析的效应量中等,为0.5。结果:各组患者舟形落差和肌力均有明显改善(P < 0.05)。与其他组相比,SGG组的反肌、足底屈肌和背屈肌的强度显著增加(P < 0.05)。平衡性只有EGG和SGG有显著改善(P < 0.05)。足底内侧压力降低在双足组显著,而在左足组显著(P < 0.05)。双足距下角明显改善(P < 0.05),右足距下角明显改善(P < 0.05)。蛋清无明显变化(P < 0.05)。三组患者股骨前倾角均无明显变化(P < 0.05)。结论:平足患者的足底压力分析、距下角和肌肉力量在认真的游戏后比有组织的锻炼和运动后有更大的改善。人们认为,严肃的游戏运动项目将用于平板电脑。
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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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