Interaction With Virtual Objects Using Human Pose and Shape Estimation

IF 1.7 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Hong Son Nguyen, DaEun Cheong, Andrew Chalmers, Myoung Gon Kim, Taehyun Rhee, JungHyun Han
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引用次数: 0

Abstract

In this article, we propose an AR system that facilitates a user's natural interaction with virtual objects in an augmented reality environment. The system consists of three modules: human pose and shape estimation, camera-space calibration, and physics simulation. The first module estimates a user's 3D pose and shape from a single RGB video stream, thereby reducing the system setup cost and broadening potential applications. The camera-space calibration module estimates the user's camera-space position to align the user with the input RGB image. The physics simulation enables seamless and physically natural interaction with virtual objects. Two prototyping applications built upon the system prove an enhancement in the quality of interaction, fostering a more immersive and intuitive user experience.

Abstract Image

使用人体姿态和形状估计与虚拟物体的交互
在本文中,我们提出了一个增强现实系统,促进用户在增强现实环境中与虚拟对象的自然交互。该系统由人体姿态和形状估计、相机空间标定和物理仿真三个模块组成。第一个模块从单个RGB视频流估计用户的3D姿势和形状,从而降低系统设置成本并扩大潜在的应用。相机空间校准模块估计用户的相机空间位置,使用户与输入的RGB图像对齐。物理模拟可以实现与虚拟对象的无缝和物理自然交互。基于该系统构建的两个原型应用程序证明了交互质量的提高,培养了更加身临其境和直观的用户体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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