ICE: Interactive 3D Game Character Facial Editing via Dialogue

IF 9.7 1区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS
Haoqian Wu;Minda Zhao;Zhipeng Hu;Changjie Fan;Lincheng Li;Weijie Chen;Rui Zhao;Xin Yu
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引用次数: 0

Abstract

Most recent popular Role-Playing Games (RPGs) allow players to create in-game characters with hundreds of adjustable parameters, including bone positions and various makeup options. Although text-driven auto-customization systems have been developed to simplify the complex process of adjusting these intricate character parameters, they are limited by their single-round generation and lack the capability for further editing and fine-tuning. In this paper, we propose an Interactive Character Editing framework (ICE) to achieve a multi-round dialogue-based refinement process. In a nutshell, our ICE offers a more user-friendly way to enable players to convey creative ideas iteratively while ensuring that created characters align with the expectations of players. Specifically, we propose an Instruction Parsing Module (IPM) that utilizes large language models (LLMs) to parse multi-round dialogues into clear editing instruction prompts in each round. To reliably and swiftly modify character control parameters at a fine-grained level, we propose a Semantic-guided Low-dimension Parameter Solver (SLPS) that edits character control parameters according to prompts in a zero-shot manner. Our SLPS first localizes the character control parameters related to the fine-grained modification, and then optimizes the corresponding parameters in a low-dimension space to avoid unrealistic results. Extensive experimental results demonstrate the effectiveness of our proposed ICE for in-game character creation and the superior editing performance of ICE.
ICE:通过对话进行交互式3D游戏角色面部编辑
最近最流行的角色扮演游戏(rpg)允许玩家在游戏中创造具有数百个可调整参数的角色,包括骨骼位置和各种化妆选项。虽然文本驱动的自动定制系统已经开发出来,以简化调整这些复杂的字符参数的复杂过程,但它们受到单轮生成的限制,缺乏进一步编辑和微调的能力。在本文中,我们提出了一个交互式字符编辑框架(ICE)来实现基于多轮对话的细化过程。简而言之,我们的ICE提供了一种更友好的方式,让玩家能够迭代地传达创造性的想法,同时确保所创造的角色符合玩家的期望。具体来说,我们提出了一个指令解析模块(IPM),该模块利用大型语言模型(llm)将多轮对话解析为每轮清晰的编辑指令提示。为了在细粒度水平上可靠、快速地修改字符控制参数,我们提出了一种语义引导的低维参数求解器(SLPS),它可以根据提示以零射击的方式编辑字符控制参数。我们的SLPS首先定位与细粒度修改相关的字符控制参数,然后在低维空间中优化相应的参数,以避免不切实际的结果。大量的实验结果证明了我们提出的ICE在游戏角色创建方面的有效性以及ICE的卓越编辑性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Multimedia
IEEE Transactions on Multimedia 工程技术-电信学
CiteScore
11.70
自引率
11.00%
发文量
576
审稿时长
5.5 months
期刊介绍: The IEEE Transactions on Multimedia delves into diverse aspects of multimedia technology and applications, covering circuits, networking, signal processing, systems, software, and systems integration. The scope aligns with the Fields of Interest of the sponsors, ensuring a comprehensive exploration of research in multimedia.
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