Soft computing approach to viewpoint-controlled virtual texture loading

IF 3.7 2区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Jinzhao Ma , Gen Li , Zhengfu Fang , Jiangbin Zheng , Jun Cao
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引用次数: 0

Abstract

Textures are a crucial element in computer graphics, essential for creating realistic visual effects. Virtual texture technology plays an important role in achieving large-scale texture loading and real-time rendering of natural terrains. However, existing texture loading methods often face performance bottlenecks on low-power platforms, leading to excessive resource consumption. To address this issue, identifying an effective texture loading strategy becomes particularly important.
This study proposes a viewpoint-controlled soft computing approach, specifically the application of fuzzy logic, to optimize the virtual texture loading process. By analyzing user viewpoint behavior and the importance of different regions within an image, our method can intelligently adjust the resolution of textures, thereby reducing hardware resource consumption during the loading process.
By introducing soft computing techniques, this paper aims to achieve more efficient large-scale texture rendering, especially in resource-constrained environments. Our research not only provides a new perspective on the development of virtual texture technology but also offers practical solutions for graphics processing on low-power platforms.
视点控制虚拟纹理加载的软计算方法
纹理是计算机图形学中至关重要的元素,对于创造逼真的视觉效果至关重要。虚拟纹理技术在实现自然地形的大规模纹理加载和实时渲染方面发挥着重要作用。然而,现有的纹理加载方法在低功耗平台上往往面临性能瓶颈,导致资源消耗过大。为了解决这个问题,确定一个有效的纹理加载策略变得尤为重要。本文提出了一种视点控制的软计算方法,特别是模糊逻辑的应用,来优化虚拟纹理加载过程。通过分析用户视点行为和图像中不同区域的重要性,该方法可以智能地调整纹理的分辨率,从而减少加载过程中的硬件资源消耗。通过引入软计算技术,本文旨在实现更高效的大规模纹理渲染,特别是在资源受限的环境下。我们的研究不仅为虚拟纹理技术的发展提供了新的视角,而且为低功耗平台上的图形处理提供了实用的解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Systems and Software
Journal of Systems and Software 工程技术-计算机:理论方法
CiteScore
8.60
自引率
5.70%
发文量
193
审稿时长
16 weeks
期刊介绍: The Journal of Systems and Software publishes papers covering all aspects of software engineering and related hardware-software-systems issues. All articles should include a validation of the idea presented, e.g. through case studies, experiments, or systematic comparisons with other approaches already in practice. Topics of interest include, but are not limited to: •Methods and tools for, and empirical studies on, software requirements, design, architecture, verification and validation, maintenance and evolution •Agile, model-driven, service-oriented, open source and global software development •Approaches for mobile, multiprocessing, real-time, distributed, cloud-based, dependable and virtualized systems •Human factors and management concerns of software development •Data management and big data issues of software systems •Metrics and evaluation, data mining of software development resources •Business and economic aspects of software development processes The journal welcomes state-of-the-art surveys and reports of practical experience for all of these topics.
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