Talking Face Generation With Lip and Identity Priors

IF 1.7 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Jiajie Wu, Frederick W. B. Li, Gary K. L. Tam, Bailin Yang, Fangzhe Nan, Jiahao Pan
{"title":"Talking Face Generation With Lip and Identity Priors","authors":"Jiajie Wu,&nbsp;Frederick W. B. Li,&nbsp;Gary K. L. Tam,&nbsp;Bailin Yang,&nbsp;Fangzhe Nan,&nbsp;Jiahao Pan","doi":"10.1002/cav.70026","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>Speech-driven talking face video generation has attracted growing interest in recent research. While person-specific approaches yield high-fidelity results, they require extensive training data from each individual speaker. In contrast, general-purpose methods often struggle with accurate lip synchronization, identity preservation, and natural facial movements. To address these limitations, we propose a novel architecture that combines an alignment model with a rendering model. The rendering model synthesizes identity-consistent lip movements by leveraging facial landmarks derived from speech, a partially occluded target face, multi-reference lip features, and the input audio. Concurrently, the alignment model estimates optical flow using the occluded face and a static reference image, enabling precise alignment of facial poses and lip shapes. This collaborative design enhances the rendering process, resulting in more realistic and identity-preserving outputs. Extensive experiments demonstrate that our method significantly improves lip synchronization and identity retention, establishing a new benchmark in talking face video generation.</p>\n </div>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"36 3","pages":""},"PeriodicalIF":1.7000,"publicationDate":"2025-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.70026","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

Abstract

Speech-driven talking face video generation has attracted growing interest in recent research. While person-specific approaches yield high-fidelity results, they require extensive training data from each individual speaker. In contrast, general-purpose methods often struggle with accurate lip synchronization, identity preservation, and natural facial movements. To address these limitations, we propose a novel architecture that combines an alignment model with a rendering model. The rendering model synthesizes identity-consistent lip movements by leveraging facial landmarks derived from speech, a partially occluded target face, multi-reference lip features, and the input audio. Concurrently, the alignment model estimates optical flow using the occluded face and a static reference image, enabling precise alignment of facial poses and lip shapes. This collaborative design enhances the rendering process, resulting in more realistic and identity-preserving outputs. Extensive experiments demonstrate that our method significantly improves lip synchronization and identity retention, establishing a new benchmark in talking face video generation.

Abstract Image

有嘴唇和身份先验的说话面孔一代
语音驱动的说话脸视频生成在最近的研究中引起了越来越多的兴趣。虽然针对个人的方法可以产生高保真度的结果,但它们需要来自每个说话者的大量训练数据。相比之下,通用的方法往往与精确的嘴唇同步、身份保存和自然的面部运动作斗争。为了解决这些限制,我们提出了一种结合了对齐模型和呈现模型的新架构。该渲染模型通过利用来自语音的面部标志、部分遮挡的目标面部、多参考嘴唇特征和输入音频来综合身份一致的嘴唇运动。同时,对齐模型使用被遮挡的面部和静态参考图像估计光流,从而实现面部姿势和唇形的精确对齐。这种协作设计增强了渲染过程,从而产生更真实和保留身份的输出。大量的实验表明,我们的方法显著提高了唇部同步和身份保留,为语音人脸视频生成建立了新的基准。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信