{"title":"A Robust 3D Mesh Segmentation Algorithm With Anisotropic Sparse Embedding","authors":"Mengyao Zhang, Wenting Li, Yong Zhao, Xin Si, Jingliang Zhang","doi":"10.1002/cav.70042","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>3D mesh segmentation, as a very challenging problem in computer graphics, has attracted considerable interest. The most popular methods in recent years are data-driven methods. However, such methods require a large amount of accurately labeled data, which is difficult to obtain. In this article, we propose a novel mesh segmentation algorithm based on anisotropic sparse embedding. We first over-segment the input mesh and get a collection of patches. Then these patches are embedded into a latent space via an anisotropic <span></span><math>\n <semantics>\n <mrow>\n <msub>\n <mrow>\n <mi>L</mi>\n </mrow>\n <mrow>\n <mn>1</mn>\n </mrow>\n </msub>\n </mrow>\n <annotation>$$ {L}_1 $$</annotation>\n </semantics></math>-regularized optimization problem. In the new space, the patches that belong to the same part of the mesh will be closer, while those belonging to different parts will be farther. Finally, we can easily generate the segmentation result by clustering. Various experimental results on the PSB and COSEG datasets show that our algorithm is able to get perception-aware results and is superior to the state-of-the-art algorithms. In addition, the proposed algorithm can robustly deal with meshes with different poses, different triangulations, noises, missing regions, or missing parts.</p>\n </div>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"36 3","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2025-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.70042","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
3D mesh segmentation, as a very challenging problem in computer graphics, has attracted considerable interest. The most popular methods in recent years are data-driven methods. However, such methods require a large amount of accurately labeled data, which is difficult to obtain. In this article, we propose a novel mesh segmentation algorithm based on anisotropic sparse embedding. We first over-segment the input mesh and get a collection of patches. Then these patches are embedded into a latent space via an anisotropic -regularized optimization problem. In the new space, the patches that belong to the same part of the mesh will be closer, while those belonging to different parts will be farther. Finally, we can easily generate the segmentation result by clustering. Various experimental results on the PSB and COSEG datasets show that our algorithm is able to get perception-aware results and is superior to the state-of-the-art algorithms. In addition, the proposed algorithm can robustly deal with meshes with different poses, different triangulations, noises, missing regions, or missing parts.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.