Yalan Zhang, Yuhang Xu, Xiaokun Wang, Angelos Chatzimparmpas, Xiaojuan Ban
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引用次数: 0
Abstract
The dynamic interface prediction of multi-density fluids presents a fundamental challenge across computational fluid dynamics and graphics, rooted in nonlinear momentum transfer. We present Density-Conditioned Dynamic Convolution, a novel neural operator framework that establishes differentiable density-dynamics mapping through decoupled operator response. The core theoretical advancement lies in continuously adaptive neighborhood kernels that transform local density distributions into tunable filters, enabling unified representation from homogeneous media to multi-phase fluid. Experiments demonstrate autonomous evolution of physically consistent interface separation patterns in density contrast scenarios, including cocktail and bidirectional hourglass flow. Quantitative evaluation shows improved computational efficiency compared to a SPH method and qualitatively plausible interface dynamics, with a larger time step size.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.