What Draws Your Attention First? An Attention Prediction Model Based on Spatial Features in Virtual Reality.

IF 6.5
Matthew S Castellana, Ping Hu, Doris Gutierrez, Arie E Kaufman
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Abstract

Understanding visual attention is key to designing efficient human-computer interaction, especially for virtual reality (VR) and augmented reality (AR) applications. However, the relationship between 3D spatial attributes of visual stimuli and visual attention is still underexplored. Thus, we design an experiment to collect a gaze dataset in VR, and use it to quantitatively model the probability of first attention between two stimuli. First, we construct the dataset by presenting subjects with a synthetic VR scene containing varying spatial configurations of two spheres. Second, we formulate their selective attention based on a probability model that takes as input two view-specific stimuli attributes: their eccentricities in the field of view and their sizes as visual angles. Third, we train two models using our gaze dataset to predict the probability distribution of a user's preferences of visual stimuli within the scene. We evaluate our method by comparing model performance across two challenging synthetic scenes in VR. Our application case study demonstrates that VR designers can utilize our models for attention prediction in two-foreground-object scenarios, which are common when designing 3D content for storytelling or scene guidance. We make the dataset and the source code to visualize it available alongside this work.

什么最先吸引你的注意力?虚拟现实中基于空间特征的注意力预测模型。
理解视觉注意是设计高效人机交互的关键,尤其是在虚拟现实(VR)和增强现实(AR)应用中。然而,视觉刺激的三维空间属性与视觉注意之间的关系尚未得到充分的研究。因此,我们设计了一个实验来收集VR中的凝视数据集,并使用它来定量建模两个刺激之间的第一注意概率。首先,我们通过向受试者展示包含两个球体不同空间配置的合成VR场景来构建数据集。其次,我们基于一个概率模型来制定他们的选择性注意,该模型将两个特定于视角的刺激属性作为输入:他们在视野中的偏心度和他们作为视角的大小。第三,我们使用我们的凝视数据集训练两个模型来预测场景中用户对视觉刺激偏好的概率分布。我们通过比较VR中两个具有挑战性的合成场景中的模型性能来评估我们的方法。我们的应用案例研究表明,VR设计师可以利用我们的模型在两个前景物体场景中进行注意力预测,这在设计用于讲故事或场景引导的3D内容时很常见。我们将数据集和源代码与这项工作一起可视化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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