A Control Simulation of Multiple Bubbles for Representing Desired Shapes

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Naruo Nishio, Syuhei Sato, Kaisei Sakurai, Keiko Nakamoto
{"title":"A Control Simulation of Multiple Bubbles for Representing Desired Shapes","authors":"Naruo Nishio,&nbsp;Syuhei Sato,&nbsp;Kaisei Sakurai,&nbsp;Keiko Nakamoto","doi":"10.1002/cav.70037","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>This paper presents a control simulation that represents user-desired shapes using multiple connected soap bubbles. A previous method attempted to control a single soap bubble using external forces. However, due to the strong surface tension making spherical babbles, elongated shapes could not be achieved. To address this issue, this paper aims to develop a control simulation that achieves diverse soap bubble shapes by dividing the target shape into connected soap bubbles. In our approach, we first generate an initial soap bubble configuration composed of multiple bubbles to represent the target shape. Then, by applying external forces to each bubble, we simulate the bubbles to maintain their shape along the target form. We use an implicit-function-like representation for the connected soap bubbles and develop a new polygonizer that makes shapes including the internal faces of bubbles. By demonstrating examples with various target shapes such as objects and text, we show the effectiveness of our proposed control method.</p>\n </div>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"36 3","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2025-05-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.70037","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

Abstract

This paper presents a control simulation that represents user-desired shapes using multiple connected soap bubbles. A previous method attempted to control a single soap bubble using external forces. However, due to the strong surface tension making spherical babbles, elongated shapes could not be achieved. To address this issue, this paper aims to develop a control simulation that achieves diverse soap bubble shapes by dividing the target shape into connected soap bubbles. In our approach, we first generate an initial soap bubble configuration composed of multiple bubbles to represent the target shape. Then, by applying external forces to each bubble, we simulate the bubbles to maintain their shape along the target form. We use an implicit-function-like representation for the connected soap bubbles and develop a new polygonizer that makes shapes including the internal faces of bubbles. By demonstrating examples with various target shapes such as objects and text, we show the effectiveness of our proposed control method.

表示所需形状的多个气泡的控制仿真
本文提出了一个控制仿真,该仿真使用多个连接的肥皂泡来表示用户所需的形状。之前的一种方法试图用外力来控制单个肥皂泡。然而,由于强大的表面张力使球泡沫化,拉长的形状不能实现。为了解决这一问题,本文旨在开发一种控制仿真,通过将目标形状划分为连接的肥皂泡来实现不同的肥皂泡形状。在我们的方法中,我们首先生成由多个气泡组成的初始肥皂泡配置,以表示目标形状。然后,通过对每个气泡施加外力,我们模拟气泡沿目标形状保持其形状。我们对连接的肥皂泡使用类似隐式函数的表示,并开发了一种新的多边形器,可以制作包括气泡内部面在内的形状。通过各种目标形状(如物体和文本)的示例,我们证明了所提出的控制方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信