{"title":"An Acceleration Framework for Deep Reinforcement Learning Using Heterogeneous Systems","authors":"Yuan Meng;Mahesh A. Iyer;Viktor K. Prasanna","doi":"10.1109/TPDS.2025.3566766","DOIUrl":null,"url":null,"abstract":"Deep Reinforcement Learning (DRL) is vital in various AI applications. DRL algorithms comprise diverse compute primitives, which may not be simultaneously optimized using a homogeneous architecture. However, even with available heterogeneous architectures, optimizing DRL performance remains a challenge due to the complexity of design space in parallelizing DRL primitives and the variety of hardware employed in modern data centers. To address this, we introduce a framework for composing parallel DRL systems on heterogeneous platforms consisting of general-purpose processors (CPUs) and accelerators (GPUs, FPGAs). Our innovations include: 1. A general training protocol agnostic of the underlying hardware, enabling portable implementations across various processors and accelerators. 2. Efficient design exploration and automatic task placement enabling parallelization of tasks within each DRL primitive over one or multiple heterogeneous devices. 3. Incorporation of DRL-specific optimizations on runtime scheduling and resource allocation, facilitating parallelized training and enhancing the overall system performance. 4. High-level API for productive development using the framework. We showcase our framework through experimentation with three widely used DRL algorithms, DQN, DDPG, and SAC, on three heterogeneous platforms with diverse hardware characteristics and interconnections. The generated implementations outperform state-of-the-art libraries for CPU-GPU platforms by throughput improvements of up to 2×, and <inline-formula><tex-math>$1.7\\times$</tex-math></inline-formula> higher performance portability across platforms.","PeriodicalId":13257,"journal":{"name":"IEEE Transactions on Parallel and Distributed Systems","volume":"36 7","pages":"1401-1415"},"PeriodicalIF":5.6000,"publicationDate":"2025-03-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Parallel and Distributed Systems","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/11002648/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, THEORY & METHODS","Score":null,"Total":0}
引用次数: 0
Abstract
Deep Reinforcement Learning (DRL) is vital in various AI applications. DRL algorithms comprise diverse compute primitives, which may not be simultaneously optimized using a homogeneous architecture. However, even with available heterogeneous architectures, optimizing DRL performance remains a challenge due to the complexity of design space in parallelizing DRL primitives and the variety of hardware employed in modern data centers. To address this, we introduce a framework for composing parallel DRL systems on heterogeneous platforms consisting of general-purpose processors (CPUs) and accelerators (GPUs, FPGAs). Our innovations include: 1. A general training protocol agnostic of the underlying hardware, enabling portable implementations across various processors and accelerators. 2. Efficient design exploration and automatic task placement enabling parallelization of tasks within each DRL primitive over one or multiple heterogeneous devices. 3. Incorporation of DRL-specific optimizations on runtime scheduling and resource allocation, facilitating parallelized training and enhancing the overall system performance. 4. High-level API for productive development using the framework. We showcase our framework through experimentation with three widely used DRL algorithms, DQN, DDPG, and SAC, on three heterogeneous platforms with diverse hardware characteristics and interconnections. The generated implementations outperform state-of-the-art libraries for CPU-GPU platforms by throughput improvements of up to 2×, and $1.7\times$ higher performance portability across platforms.
期刊介绍:
IEEE Transactions on Parallel and Distributed Systems (TPDS) is published monthly. It publishes a range of papers, comments on previously published papers, and survey articles that deal with the parallel and distributed systems research areas of current importance to our readers. Particular areas of interest include, but are not limited to:
a) Parallel and distributed algorithms, focusing on topics such as: models of computation; numerical, combinatorial, and data-intensive parallel algorithms, scalability of algorithms and data structures for parallel and distributed systems, communication and synchronization protocols, network algorithms, scheduling, and load balancing.
b) Applications of parallel and distributed computing, including computational and data-enabled science and engineering, big data applications, parallel crowd sourcing, large-scale social network analysis, management of big data, cloud and grid computing, scientific and biomedical applications, mobile computing, and cyber-physical systems.
c) Parallel and distributed architectures, including architectures for instruction-level and thread-level parallelism; design, analysis, implementation, fault resilience and performance measurements of multiple-processor systems; multicore processors, heterogeneous many-core systems; petascale and exascale systems designs; novel big data architectures; special purpose architectures, including graphics processors, signal processors, network processors, media accelerators, and other special purpose processors and accelerators; impact of technology on architecture; network and interconnect architectures; parallel I/O and storage systems; architecture of the memory hierarchy; power-efficient and green computing architectures; dependable architectures; and performance modeling and evaluation.
d) Parallel and distributed software, including parallel and multicore programming languages and compilers, runtime systems, operating systems, Internet computing and web services, resource management including green computing, middleware for grids, clouds, and data centers, libraries, performance modeling and evaluation, parallel programming paradigms, and programming environments and tools.