Developing a Dyadic Immersive Virtual Environment Technology Intervention for Persons Living With Dementia and Their Caregivers: Multiphasic User-Centered Design Study.

IF 5 Q1 GERIATRICS & GERONTOLOGY
JMIR Aging Pub Date : 2025-05-21 DOI:10.2196/66212
Elizabeth A Rochon, Ayush Thacker, Mirelle Phillips, Christine Ritchie, Ana-Maria Vranceanu, Evan Plys
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引用次数: 0

Abstract

Background: Persons living with dementia and their caregivers experience frequent emotional health challenges. Across the illness spectrum, engaging in shared pleasant activities is an important feature of well-being for persons living with dementia-caregiver dyads. Under the umbrella of virtual reality, immersive virtual environment technology (IVET) offers artificial sensory experiences and shows promise in this population. IVET development benefits from a user-centered design approach, and as an emerging field, preliminary testing of safety, usability, and engagement for person living with dementia-caregiver dyads is required.

Objective: We aimed to develop a preliminary IVET intervention for psychosocial health among person living with dementia-caregiver dyads. In doing so, we highlight design considerations and user preferences to ensure the safety and usability of technology-based interventions in the context of dementia.

Methods: We engaged 10 clinicians, 8 caregivers, and 3 persons living with dementia in 5 rounds of focus groups to evaluate the safety and usability of preliminary intervention features. Following prototype development, we engaged caregivers and persons living with dementia (n=9 dyads) in beta testing workshops to observe real-time user interaction with the intervention and guide refinements. Rapid data analysis was used to extract themes relevant to intervention development.

Results: The following themes emerged from focus groups to inform prototype development: (1) designing flexibly to allow users to tailor the intervention experience to their own environmental context and circumstance, (2) designing with the dyad's clinical and relational needs in mind, and (3) accounting for illness and aging-related challenges in design. The following themes emerged from workshops to inform prototype refinements: (1) increasing user support through more feedback and (2) increasing variety of visual and auditory feedback.

Conclusions: Using user feedback throughout the development process, we developed a prototype of an IVET intervention, Toolkit for Experiential Well-Being in Dementia (the Isle of TEND), tailored to the needs of persons living with dementia and their caregivers. Our prototype uses specific design features to promote safety, usability, and engagement in the context of dementia. Future feasibility testing of the intervention is warranted.

International registered report identifier (irrid): RR2-10.2196/52799.

开发双重沉浸式虚拟环境技术干预痴呆症患者和他们的照顾者:多阶段以用户为中心的设计研究。
背景:痴呆症患者及其照顾者经常面临情绪健康挑战。在整个疾病谱系中,参与共同愉快的活动是患有痴呆症的照顾者的一个重要特征。在虚拟现实的保护伞下,沉浸式虚拟环境技术(IVET)提供了人工感官体验,并在这一人群中显示出前景。IVET的开发受益于以用户为中心的设计方法,作为一个新兴领域,需要对痴呆症患者和护理人员的安全性、可用性和参与度进行初步测试。目的:我们的目的是开发一种初步的IVET干预措施,以改善痴呆症患者和护理者的心理社会健康。在此过程中,我们强调了设计考虑因素和用户偏好,以确保在痴呆症背景下基于技术的干预措施的安全性和可用性。方法:对10名临床医生、8名护理人员和3名痴呆患者进行5轮焦点小组研究,评估初步干预功能的安全性和可用性。在原型开发之后,我们邀请护理人员和痴呆症患者(n=9对)参加beta测试研讨会,观察实时用户与干预的交互并指导改进。快速数据分析用于提取与干预措施发展相关的主题。结果:从焦点小组中产生了以下主题,为原型的开发提供了信息:(1)灵活设计,允许用户根据自己的环境背景和情况定制干预体验;(2)在设计时考虑到二人的临床和关系需求;(3)在设计中考虑到与疾病和衰老相关的挑战。研讨会中出现了以下主题,为原型的改进提供信息:(1)通过更多反馈来增加用户支持;(2)增加视觉和听觉反馈的多样性。结论:在整个开发过程中使用用户反馈,我们开发了一个IVET干预的原型,即痴呆症体验幸福感工具包(TEND岛),根据痴呆症患者及其护理人员的需求量身定制。我们的原型使用特定的设计特征来提高痴呆症背景下的安全性、可用性和参与度。未来有必要对干预措施进行可行性测试。国际注册报告标识符(irrid): RR2-10.2196/52799。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
JMIR Aging
JMIR Aging Social Sciences-Health (social science)
CiteScore
6.50
自引率
4.10%
发文量
71
审稿时长
12 weeks
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