MemorIA, an Architecture for Creating Interactive AI Historical Agents in Educational Contexts

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Antoine Oger, Geoffrey Gorisse, Sylvain Fleury, Olivier Christmann
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引用次数: 0

Abstract

This article presents the architecture of MemorIA, an integrative system that combines existing AI technologies into a coherent educational framework for creating interactive historical agents, with the aim of fostering students' learning interest. MemorIA generates animated digital portraits of historical figures, synchronizing facial expressions with synthesized speech to enable natural conversations with students. The system leverages NVIDIA Audio2Face for real-time facial animation with first-order motion model for portrait manipulation, achieving fluid interaction through low-latency audio-visual streaming. To assess our architecture in a field situation, we conducted a pilot study in middle school history classes, where students and teachers engaged in direct conversation with a virtual Julius Caesar during Roman history lessons. Students asked questions about ancient Rome, receiving contextually appropriate responses. While qualitative feedback suggests a positive trend toward increased student participation, some weaknesses and ethical considerations emerged. Based on this assessment, we discuss implementation challenges, suggest architectural improvements, and explore potential applications across various disciplines.

MemorIA,一个用于在教育环境中创建交互式AI历史代理的架构
本文介绍了MemorIA的架构,这是一个集成系统,将现有的人工智能技术结合到一个连贯的教育框架中,用于创建交互式历史代理,旨在培养学生的学习兴趣。MemorIA生成历史人物的动画数字肖像,将面部表情与合成语音同步,以便与学生进行自然对话。该系统利用NVIDIA Audio2Face进行实时面部动画,并使用一阶运动模型进行肖像操作,通过低延迟视听流实现流畅的交互。为了在实地情况下评估我们的建筑,我们在中学历史课上进行了一项试点研究,学生和老师在罗马历史课上与虚拟的凯撒大帝进行直接对话。学生们问了一些关于古罗马的问题,并得到了符合语境的回答。虽然定性反馈表明学生参与增加的积极趋势,但也出现了一些弱点和道德问题。基于此评估,我们将讨论实现挑战,提出架构改进建议,并探索跨不同学科的潜在应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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