HoloFarm: Enhancing agricultural learning through immersive technology

IF 1.3 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Muhamad Keenan Ario , Muhammad Fikri Hasani , Khairatul Balqis , Messya Carment
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引用次数: 0

Abstract

Extended reality in education has advanced, offering safe, immersive simulations. Agriculture, a key area, lacks urban exposure. HoloFarm, a VR-based farming simulation, addresses this gap using Unity and C#. It integrates physical movement, joystick navigation, and spatial audio for crop cultivation. Evaluated with 27 urban users via the Igroup Presence Questionnaire, it showed strong spatial (M=5.59) and general presence (M=5.81), though realism (M=4.10) and involvement (M=4.77). Future updates will enhance realism and enable collaborative learning, bridging theoretical and practical agricultural knowledge.
HoloFarm:通过沉浸式技术增强农业学习
教育领域的扩展现实已经取得了进展,提供了安全、身临其境的模拟。农业,一个关键领域,缺乏城市暴露。HoloFarm,一个基于vr的农业模拟,使用Unity和c#解决了这个问题。它集成了物理运动、操纵杆导航和作物种植的空间音频。通过iggroup存在感问卷对27名城市用户进行了评估,结果显示,该网站具有很强的空间性(M=5.59)和总体存在性(M=5.81),但具有现实性(M=4.10)和参与性(M=4.77)。未来的更新将增强现实性,使协作学习成为可能,连接理论和实践农业知识。
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来源期刊
Software Impacts
Software Impacts Software
CiteScore
2.70
自引率
9.50%
发文量
0
审稿时长
16 days
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