Toward Fluoroscopy Guided Robotic Needle Insertion for Radio Frequency Ablation

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Thuc-Long Ha, Juan Verde, Julien Bert, Hadrien Courtecuisse
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引用次数: 0

Abstract

This article presents a fluoroscopy image-based registration method along with a comprehensive protocol for robotic needle insertion in radiofrequency ablation (RFA) to treat liver cancer. The proposed method uses real-time fluoroscopic images acquired from a C-ARM system and integrates an inverse finite element (FE) simulation to compute robotic commands for accurate and adaptive needle steering. The registration procedure is fully automated and involves the injection of multiple radiopaque markers into the liver, enabling precise anatomical registration and targeted tumor localization. A key challenge addressed in this work is the integration of this image-based registration with the inverse biomechanical simulation used to guide the robot during insertion. We describe how registration constraints can be mapped onto the surface of the biomechanical model to ensure consistent alignment between image data and robotic actuation. Designed to be adaptable to varying levels of radiologist expertise and applicable across a wide range of tumor locations, this method provides a robust and versatile solution for improving the accuracy and safety of minimally invasive liver cancer treatments.

射频消融术中透视引导机器人插针的研究
本文介绍了一种基于透视图像的配准方法以及一种综合方案,用于射频消融(RFA)治疗肝癌的机器人针插入。该方法利用从C-ARM系统获取的实时透视图像,并集成了逆有限元(FE)仿真来计算机器人指令,以实现精确和自适应的针转向。登记过程是完全自动化的,包括向肝脏注射多个不透射线的标记物,从而实现精确的解剖登记和靶向肿瘤定位。在这项工作中解决的一个关键挑战是将这种基于图像的配准与用于在插入过程中引导机器人的逆生物力学模拟相结合。我们描述了如何将配准约束映射到生物力学模型的表面上,以确保图像数据和机器人驱动之间的一致对齐。该方法旨在适应不同水平的放射科医生的专业知识,适用于广泛的肿瘤位置,为提高微创肝癌治疗的准确性和安全性提供了一个强大而通用的解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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