Use of Virtual Reality in the Pediatric Perioperative Setting and for Induction of Anesthesia: Mixed Methods Pilot Feasibility Study.

Yu Tong Huang, Sofia Addab, Gianluca Bertolizio, Reggie Hamdy, Kelly Thorstad, Argerie Tsimicalis
{"title":"Use of Virtual Reality in the Pediatric Perioperative Setting and for Induction of Anesthesia: Mixed Methods Pilot Feasibility Study.","authors":"Yu Tong Huang, Sofia Addab, Gianluca Bertolizio, Reggie Hamdy, Kelly Thorstad, Argerie Tsimicalis","doi":"10.2196/58905","DOIUrl":null,"url":null,"abstract":"<p><strong>Background: </strong>Children commonly experience high levels of anxiety prior to surgery. This distress is associated with postoperative maladaptive behaviors. Virtual reality (VR) is an innovative tool for reducing anxiety and pain during various medical procedures. Previous randomized controlled trials have demonstrated its efficacy in reducing children's anxiety in the preoperative waiting room or during induction.</p><p><strong>Objective: </strong>The primary aim of this study was to examine the feasibility of VR distraction throughout the perioperative period, from the waiting room until the induction of general anesthesia (GA). Secondary aims were to assess its clinical utility, tolerability, and initial clinical efficacy.</p><p><strong>Methods: </strong>A mixed methods, concurrent triangulation feasibility trial was piloted at the Shriners Hospitals for Children-Canada. Participants played an interactive VR game throughout the perioperative period, starting from the waiting room until induction. Feasibility was examined with the duration of the VR intervention, recording the number of interruptions, and taking field notes. Clinical utility was assessed using a perception questionnaire. Tolerability was evaluated by the Child Simulator Sickness Questionnaire (CSSQ). Initial clinical efficacy was assessed by the Faces Pain Scale-Revised, Faces Anxiety Scale, Graphic Rating Scale for multidimensional pain, the Induction Compliance Checklist, and the Pediatric Anesthesia Emergence Delirium scale. Quantitative data were supported with field notes and semistructured interviews with patients and parents. Quantitative and qualitative themes were compared via the triangulation protocol to produce final themes.</p><p><strong>Results: </strong>A total of 39 patients, with a mean age of 11.9 (SD 2.8) years, undergoing elective surgery under GA participated in the study. Stakeholders, including patients, parents, and health care providers, were receptive and willing to adapt to VR. Of the 39 patients, 19 (49%) continued to use VR during transportation and 6 (15%) were induced with VR. Barriers to feasibility included (1) interruptions to VR in 92% (36/39) of patients by health care professionals, (2) unpredictable surgery delays prolonging the duration of the VR intervention (mean 23.1, SD 24.4 minutes; range 5-150 minutes), and (3) discontinuation of VR before induction due to mask seal (n=3) and discomfort with supine positioning (n=2). Patients were generally satisfied with VR, deemed it acceptable and easy to use, and would recommend it to others. VR was tolerable with no self-reported simulator sickness (CSSQ: mean 0.01, SD 0.1). The mean Faces Anxiety Score was 1.5 (SD 1.1) at baseline and 0.7 (SD 0.9) during VR.</p><p><strong>Conclusions: </strong>While VR demonstrated good clinical utility and was well tolerated in the broad perioperative setting, this study highlighted important feasibility barriers in the waiting room and especially during induction of anesthesia, both at the organizational and technical levels. This study highlights several considerations that should be carefully addressed for the successful implementation of perioperative VR.</p>","PeriodicalId":73557,"journal":{"name":"JMIR perioperative medicine","volume":"8 ","pages":"e58905"},"PeriodicalIF":0.0000,"publicationDate":"2025-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JMIR perioperative medicine","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2196/58905","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Background: Children commonly experience high levels of anxiety prior to surgery. This distress is associated with postoperative maladaptive behaviors. Virtual reality (VR) is an innovative tool for reducing anxiety and pain during various medical procedures. Previous randomized controlled trials have demonstrated its efficacy in reducing children's anxiety in the preoperative waiting room or during induction.

Objective: The primary aim of this study was to examine the feasibility of VR distraction throughout the perioperative period, from the waiting room until the induction of general anesthesia (GA). Secondary aims were to assess its clinical utility, tolerability, and initial clinical efficacy.

Methods: A mixed methods, concurrent triangulation feasibility trial was piloted at the Shriners Hospitals for Children-Canada. Participants played an interactive VR game throughout the perioperative period, starting from the waiting room until induction. Feasibility was examined with the duration of the VR intervention, recording the number of interruptions, and taking field notes. Clinical utility was assessed using a perception questionnaire. Tolerability was evaluated by the Child Simulator Sickness Questionnaire (CSSQ). Initial clinical efficacy was assessed by the Faces Pain Scale-Revised, Faces Anxiety Scale, Graphic Rating Scale for multidimensional pain, the Induction Compliance Checklist, and the Pediatric Anesthesia Emergence Delirium scale. Quantitative data were supported with field notes and semistructured interviews with patients and parents. Quantitative and qualitative themes were compared via the triangulation protocol to produce final themes.

Results: A total of 39 patients, with a mean age of 11.9 (SD 2.8) years, undergoing elective surgery under GA participated in the study. Stakeholders, including patients, parents, and health care providers, were receptive and willing to adapt to VR. Of the 39 patients, 19 (49%) continued to use VR during transportation and 6 (15%) were induced with VR. Barriers to feasibility included (1) interruptions to VR in 92% (36/39) of patients by health care professionals, (2) unpredictable surgery delays prolonging the duration of the VR intervention (mean 23.1, SD 24.4 minutes; range 5-150 minutes), and (3) discontinuation of VR before induction due to mask seal (n=3) and discomfort with supine positioning (n=2). Patients were generally satisfied with VR, deemed it acceptable and easy to use, and would recommend it to others. VR was tolerable with no self-reported simulator sickness (CSSQ: mean 0.01, SD 0.1). The mean Faces Anxiety Score was 1.5 (SD 1.1) at baseline and 0.7 (SD 0.9) during VR.

Conclusions: While VR demonstrated good clinical utility and was well tolerated in the broad perioperative setting, this study highlighted important feasibility barriers in the waiting room and especially during induction of anesthesia, both at the organizational and technical levels. This study highlights several considerations that should be carefully addressed for the successful implementation of perioperative VR.

虚拟现实在儿科围手术期和麻醉诱导中的应用:混合方法试点可行性研究。
背景:儿童在手术前通常会经历高度焦虑。这种痛苦与术后适应不良行为有关。虚拟现实(VR)是一种创新的工具,可以减少各种医疗过程中的焦虑和疼痛。以前的随机对照试验已经证明了它在术前等候室或诱导期间减少儿童焦虑的有效性。目的:本研究的主要目的是探讨从候诊室到全麻诱导(GA)整个围手术期VR牵张的可行性。次要目的是评估其临床效用、耐受性和初步临床疗效。方法:在加拿大Shriners儿童医院进行了一项混合方法,并发三角测量可行性试验。参与者在整个围手术期(从候诊室开始直到入职)都玩了一个交互式VR游戏。通过虚拟现实干预的持续时间,记录中断次数,并做现场笔记来检查可行性。临床效用评估使用感知问卷。通过儿童模拟疾病问卷(CSSQ)评估耐受性。初步临床疗效通过面部疼痛量表、面部焦虑量表、多维疼痛图形评定量表、诱导依从性检查表和小儿麻醉出现谵妄量表进行评估。定量数据由实地记录和对患者和家长的半结构化访谈支持。定量和定性主题通过三角测量协议进行比较,以产生最终主题。结果:共有39例GA下择期手术患者参与研究,平均年龄11.9 (SD 2.8)岁。包括患者、家长和医疗保健提供者在内的利益相关者都接受并愿意适应虚拟现实。39例患者中,19例(49%)在运输过程中继续使用VR, 6例(15%)被诱导使用VR。可行性的障碍包括:(1)92%(36/39)的患者被卫生保健专业人员中断VR,(2)不可预测的手术延迟延长VR干预的持续时间(平均23.1分钟,SD 24.4分钟;(3)因口罩密封(n=3)和仰卧位不适(n=2)而在诱导前停止VR。患者普遍对VR感到满意,认为其可接受且易于使用,并将其推荐给他人。VR是可以忍受的,没有自我报告的模拟器眩晕(CSSQ: mean 0.01, SD 0.1)。基线时的平均面部焦虑评分为1.5 (SD 1.1), VR期间为0.7 (SD 0.9)。结论:虽然VR显示出良好的临床实用性,并且在围手术期具有良好的耐受性,但本研究强调了在等候室,特别是在麻醉诱导过程中,在组织和技术层面上存在重要的可行性障碍。本研究强调了成功实施围手术期VR应仔细考虑的几个问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
0.50
自引率
0.00%
发文量
0
审稿时长
12 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信