Effects of Control Mapping Strategies on Task Performance, Motivation, and Engagement of Participants in a VR Upper Limb Training Task: A Randomized Controlled Trial

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Binhao Huang, Jian Lv, Ligang Qiang
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引用次数: 0

Abstract

This study explores the use of virtual reality (VR) in upper limb rehabilitation, comparing bionic and non-bionic control strategies. While VR shows potential for immersive, engaging rehabilitation, recent findings question the effectiveness of prioritizing user rehabilitation needs over bionic strategies. Few studies have examined the impact of these strategies on motor performance, motivation, and engagement. To address this, we designed two hand motion control systems—bionic and non-bionic—using a virtual block test. The results show that the bionic control strategy improves early training experiences and motor performance, but with practice, the non-bionic control group demonstrates greater adaptability, motor flexibility, and learning efficiency. This suggests that while bionic strategies may be beneficial in early stages, arbitrary control systems offer better long-term outcomes.

虚拟现实上肢训练任务中控制映射策略对任务表现、动机和参与的影响:一项随机对照试验
本研究探讨虚拟现实(VR)在上肢康复中的应用,比较仿生和非仿生控制策略。虽然VR显示出沉浸式、引人入胜的康复潜力,但最近的研究结果质疑将用户康复需求优先于仿生策略的有效性。很少有研究考察这些策略对运动表现、动机和参与的影响。为了解决这个问题,我们使用虚拟块测试设计了仿生和非仿生两种手部运动控制系统。结果表明,仿生控制策略改善了早期训练体验和运动表现,但随着实践,非仿生控制组表现出更强的适应性、运动灵活性和学习效率。这表明,虽然仿生策略在早期阶段可能是有益的,但任意控制系统提供了更好的长期结果。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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