The impact of customer boredom on the efficacy of a rewards

Axel Stock , Minoo Talebi Ashoori
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Abstract

In this paper, we study utilizing a game theoretic model, how variety seeking triggered by customer boredom may affect a firm’s rewards program, pricing strategy and profits. Customer Boredom is conceptualized as a utility loss resulting from the purchase of a previously consumed brand. We analyze a two period model where two firms compete for a market of forward looking consumers by selling horizontally differentiated brands. When making the purchase decision in the second period, consumers trade off the utility loss from boredom with the benefits from obtaining the reward offered. In our analysis, we interestingly find that depending on consumers’ discount factor, firm profits either strictly increase or follow a u-shaped relationship with customer boredom. We also consider the case when brands differ in quality and show that under some conditions the high-quality firm’s profits decline while the low quality firm benefits when variety seeking due to boredom increases.
顾客厌倦感对奖励效果的影响
本文运用博弈论模型研究了顾客厌倦引发的多样性寻求对企业奖励计划、定价策略和利润的影响。顾客厌倦被定义为由于购买以前消费过的品牌而导致的效用损失。我们分析了一个两期模型,其中两家公司通过销售水平差异化的品牌来争夺前瞻性消费者的市场。当消费者在第二阶段做出购买决定时,他们会权衡无聊带来的效用损失和获得奖励带来的好处。在我们的分析中,我们有趣地发现,根据消费者的折扣系数,企业利润要么严格增加,要么遵循u型关系。我们还考虑了品牌质量不同的情况,并表明在某些条件下,高质量企业的利润会下降,而低质量企业的利润会因无聊而增加。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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