Make PBR Materials Tileable with Latent Diffusion Inpainting.

IF 6.5
Xiaoyu Zhan, Jianxin Yang, Jun Wang, Yuanqi Li, Jie Guo, Yanwen Guo
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引用次数: 0

Abstract

Physically-based-rendering (PBR) materials are crucial in modern rendering pipelines, and many studies have focused on acquiring these materials from reality or images. However, existing methods may result in non-tileable results, since the realistic inputs usually have seams. Compared to non-tileable materials, tileable PBR materials have more universal application scenarios. To address this issue, we introduce MaTi, a novel pipeline that converts non-tileable PBR materials into tileable ones with minimal distortion. MaTi rearranges material patches to align boundaries at the center of the image, and then uses a diffusion model to inpaint the seams. We use scaled gamma correction to reduce the occurrence of collapse when processing special material maps. The color correction and triangular blending are adopt to preserve the original material information. Additionally, we design a division and blending strategy to efficiently handle high resolution materials. Our experiments demonstrate that MaTi can seamlessly modify PBR materials while preserving the original information, outperforming existing synthesis methods.

使PBR材料平铺与潜在扩散油漆。
基于物理的渲染(physical -based rendering, PBR)材料在现代渲染管道中是至关重要的,许多研究都集中在从现实或图像中获取这些材料。然而,现有的方法可能导致不可平铺的结果,因为实际输入通常有接缝。与非平铺材料相比,平铺式PBR材料具有更普遍的应用场景。为了解决这个问题,我们引入了MaTi,这是一种新的管道,可以将不可平铺的PBR材料以最小的失真转换为可平铺的材料。MaTi重新排列材料补丁以对齐图像中心的边界,然后使用扩散模型对接缝进行涂漆。在处理特殊材质贴图时,我们使用缩放伽玛校正来减少坍缩的发生。采用颜色校正和三角形混合,保留了原始材料信息。此外,我们设计了一个划分和混合策略,以有效地处理高分辨率材料。我们的实验表明,MaTi可以在保留原始信息的同时无缝地修饰PBR材料,优于现有的合成方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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