The Effects of Visual Behavior and Ego-Movement on Foveated Rendering Performance in Virtual Reality.

SN computer science Pub Date : 2025-01-01 Epub Date: 2025-04-15 DOI:10.1007/s42979-025-03885-7
David Petrescu, Paul A Warren, Zahra Montazeri, Gabriel Strain, Steve Pettifer
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Abstract

Despite the recent developments in VR, maintaining photorealism is difficult due to the increased bandwidth capabilities and computational resources required. To make VR more affordable, techniques such as Foveated Rendering (FR) offer promising ways to optimise rendering without compromising the user experience. Near-eye displays with 6DOF tracking enable users to freely move through the environment. This was previously impossible with traditional displays. This work aims to disentangle the effect of type of ego-movement (Active versus Implied) and task type (Simple Fixations versus a task involving Fixations, Discrimination, and Counting) on a dynamic FR method developed using Variable Rate Shading (VRS) (a quarter of the native shading rate is used in the visual periphery). We also explore if the aforementioned effects are consistent under different visual behaviours (visual search versus tracking). Results show that participants actively moving and performing complex tasks (during visual search) are less sensitive to degradation than in other conditions, with only 31.7% of the FOV required to be rendered using full sampling. Additionally, we provide evidence for how instances of visual pursuit might influence these results; in this case, only 29.3% of the FOV rendered using full sampling is tolerated by participants.

虚拟现实中视觉行为和自我运动对注视点渲染性能的影响。
尽管VR最近有了发展,但由于带宽能力和所需计算资源的增加,保持真实感是困难的。为了让VR变得更实惠,Foveated Rendering (FR)等技术提供了在不影响用户体验的情况下优化渲染的有希望的方法。具有6DOF跟踪的近眼显示器使用户能够在环境中自由移动。这在以前的传统显示器上是不可能实现的。本研究旨在厘清自我运动类型(主动与隐含)和任务类型(简单注视与涉及注视、辨别和计数的任务)对使用可变速率着色(VRS)开发的动态FR方法的影响(四分之一的原生着色率用于视觉外围)。我们还探讨了上述效果在不同的视觉行为下是否一致(视觉搜索与跟踪)。结果表明,参与者积极移动和执行复杂任务(在视觉搜索期间)对退化的敏感性低于其他条件,只有31.7%的视场需要使用全采样进行渲染。此外,我们为视觉追求如何影响这些结果提供了证据;在这种情况下,只有29.3%的视场呈现使用全采样被参与者容忍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
5.60
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0.00%
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