Impact of Conversational and Animation Features of a Mental Health App Virtual Agent on Depressive Symptoms and User Experience Among College Students: Randomized Controlled Trial.

IF 4.8 2区 医学 Q1 PSYCHIATRY
Jmir Mental Health Pub Date : 2025-04-11 DOI:10.2196/67381
Stephanie Six, Elizabeth Schlesener, Victoria Hill, Sabarish V Babu, Kaileigh Byrne
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引用次数: 0

Abstract

Background: Numerous mental health apps purport to alleviate depressive symptoms. Strong evidence suggests that brief cognitive behavioral therapy (bCBT)-based mental health apps can decrease depressive symptoms, yet there is limited research elucidating the specific features that may augment its therapeutic benefits. One potential design feature that may influence effectiveness and user experience is the inclusion of virtual agents that can mimic realistic, human face-to-face interactions.

Objective: The goal of the current experiment was to determine the effect of conversational and animation features of a virtual agent within a bCBT-based mental health app on depressive symptoms and user experience in college students with and without depressive symptoms.

Methods: College students (N=209) completed a 2-week intervention in which they engaged with a bCBT-based mental health app with a customizable therapeutic virtual agent that varied in conversational and animation features. A 2 (time: baseline vs 2-week follow-up) × 2 (conversational vs non-conversational agent) × 2 (animated vs non-animated agent) randomized controlled trial was used to assess mental health symptoms (Patient Health Questionnaire-8, Perceived Stress Scale-10, and Response Rumination Scale questionnaires) and user experience (mHealth App Usability Questionnaire, MAUQ) in college students with and without current depressive symptoms. The mental health app usability and qualitative questions regarding users' perceptions of their therapeutic virtual agent interactions and customization process were assessed at follow-up.

Results: Mixed ANOVA (analysis of variance) results demonstrated a significant decrease in symptoms of depression (P=.002; mean [SD]=5.5 [4.86] at follow-up vs mean [SD]=6.35 [4.71] at baseline), stress (P=.005; mean [SD]=15.91 [7.67] at follow-up vs mean [SD]=17.02 [6.81] at baseline), and rumination (P=.03; mean [SD]=40.42 [12.96] at follow-up vs mean [SD]=41.92 [13.61] at baseline); however, no significant effect of conversation or animation was observed. Findings also indicate a significant increase in user experience in animated conditions. This significant increase in animated conditions is also reflected in the user's ease of use and satisfaction (F(1, 201)=102.60, P<.001), system information arrangement (F(1, 201)=123.12, P<.001), and usefulness of the application (F(1, 201)=3667.62, P<.001).

Conclusions: The current experiment provides support for bCBT-based mental health apps featuring customizable, humanlike therapeutic virtual agents and their ability to significantly reduce negative symptomology over a brief timeframe. The app intervention reduced mental health symptoms, regardless of whether the agent included conversational or animation features, but animation features enhanced the user experience. These effects were observed in both users with and without depressive symptoms.

心理健康应用虚拟代理会话和动画功能对大学生抑郁症状和用户体验的影响:随机对照试验
背景:许多心理健康应用声称可以缓解抑郁症状。强有力的证据表明,基于简短认知行为疗法(bbct)的心理健康应用程序可以减轻抑郁症状,但阐明可能增加其治疗效果的具体特征的研究有限。一个可能影响有效性和用户体验的潜在设计特征是包含可以模拟现实的、人类面对面互动的虚拟代理。目的:本实验的目的是确定基于bcbt的心理健康应用程序中虚拟代理的会话和动画功能对有和无抑郁症状的大学生抑郁症状和用户体验的影响。方法:大学生(N=209)完成了为期2周的干预,其中他们使用基于bcbt的心理健康应用程序,该应用程序具有可定制的治疗虚拟代理,该虚拟代理具有不同的会话和动画功能。一项2(时间:基线vs 2周随访)x2(会话vs非会话代理)x2(动画代理vs非动画代理)随机对照试验用于评估有和没有当前抑郁症状的大学生的心理健康症状(患者健康问卷-8、感知压力量表-10和反应反刍量表问卷)和用户体验(移动健康应用程序可用性问卷,MAUQ)。在随访中评估心理健康应用程序的可用性和关于用户对其治疗虚拟代理交互和定制过程的看法的定性问题。结果:混合方差分析(Mixed ANOVA)结果显示抑郁症状显著减少(P= 0.002;随访时均值[SD]=5.5 [4.86] vs基线时均值[SD]=6.35[4.71])、应激(P= 0.005;随访时均值[SD]=15.91 [7.67] vs基线时均值[SD]=17.02[6.81]),反刍(P=.03;随访时的平均值[SD]=40.42 [12.96] vs基线时的平均值[SD]=41.92 [13.61];然而,没有观察到谈话或动画的显著影响。研究结果还表明,在动画条件下,用户体验显著增加。动画条件的显著增加也反映在用户的易用性和满意度上(F(1,201)=102.60, p)。结论:目前的实验为基于bcbt的心理健康应用程序提供了支持,这些应用程序具有可定制的、类似人类的治疗虚拟代理,以及它们在短时间内显著减少阴性症状的能力。应用程序干预减少了心理健康症状,无论代理是否包含会话或动画功能,但动画功能增强了用户体验。在有和没有抑郁症状的使用者中都观察到这些影响。
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来源期刊
Jmir Mental Health
Jmir Mental Health Medicine-Psychiatry and Mental Health
CiteScore
10.80
自引率
3.80%
发文量
104
审稿时长
16 weeks
期刊介绍: JMIR Mental Health (JMH, ISSN 2368-7959) is a PubMed-indexed, peer-reviewed sister journal of JMIR, the leading eHealth journal (Impact Factor 2016: 5.175). JMIR Mental Health focusses on digital health and Internet interventions, technologies and electronic innovations (software and hardware) for mental health, addictions, online counselling and behaviour change. This includes formative evaluation and system descriptions, theoretical papers, review papers, viewpoint/vision papers, and rigorous evaluations.
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