[Helping teenagers communicate their emotions with a care game].

Q4 Nursing
Soins Psychiatrie Pub Date : 2025-05-01 Epub Date: 2025-04-10 DOI:10.1016/j.spsy.2025.02.008
Émilie Bovet, Angelika Güsewell, Alexia Stantzos
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引用次数: 0

Abstract

Music can reduce the sense of loneliness experienced by many teenagers, increase their well-being and regulate their emotions. An interdisciplinary research team has teamed up with care teams, young psychiatric inpatients and developers to design Groovy Park, a care game combining music and video games. The game allows players to work together to create music in a variety of forms. Tested in two psychiatric institutions, it encourages creativity, inclusiveness and social interaction. User feedback is intended to enable the prototype to be adjusted with a view to its perennial integration into care practices.

[通过关爱游戏帮助青少年交流情感]。
音乐可以减少许多青少年的孤独感,增加他们的幸福感,调节他们的情绪。一个跨学科研究团队与护理团队、年轻的精神病住院患者和开发人员合作,设计了一款结合音乐和视频游戏的护理游戏《Groovy Park》。这款游戏允许玩家一起创作各种形式的音乐。在两家精神病院进行了测试,它鼓励创造力、包容性和社会互动。用户反馈的目的是使原型能够进行调整,以便将其长期整合到护理实践中。
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来源期刊
Soins Psychiatrie
Soins Psychiatrie Nursing-Psychiatric Mental Health
CiteScore
0.30
自引率
0.00%
发文量
58
期刊介绍: La revue Soins Psychiatrie adresse a tous les acteurs du soin en santé mentale, soignants et partenaires sociaux quel que soit leur lieu de exercice : hospitalisation traditionnelle, secteur, foyer, HAD, domicile..., tissant ainsi un vaste réseau entre tous les lieux de soins et de santé mentale. Le interdisciplinarité est le maitre mot des équipes en psychiatrie, tant il est vrai que le soignant existe pas en tant que entité séparée. Ayant comme pole fédérateur le patient reconnu comme individu a part entière avec toute son histoire, la revue réunit, dans chaque numéro, les écrits de professionnels aux compétences variées. Les textes sont sélectionnés par un Comité de rédaction appuyé par des conseillers.
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