Virtual Reality Respiratory Biofeedback in an Outpatient Pediatric Pain Rehabilitation Program: Mixed Methods Pilot Study.

Q2 Medicine
Kristin Recker, Julia Silliman, Karolina Gifford, Parth Patel, Lisgelia Santana, Aimee K Hildenbrand, Shreela Palit, Rachel Wasserman
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引用次数: 0

Abstract

Background: Chronic pain in adolescents is a significant and growing concern, as it can have negative implications on physical and psychosocial development. Management can be complicated by the increasing risks associated with opioid misuse, highlighting the need for effective nonpharmacological interventions. Biofeedback is an empirically supported behavioral intervention for chronic pain that targets the self-regulation of physiological responses. Virtual reality (VR) is a novel delivery method for biofeedback that could serve as an engaging and effective platform for adolescents.

Objective: The goal of this study was to assess the feasibility, acceptability, and preliminary effectiveness of integrating a VR-delivered respiratory biofeedback intervention into an outpatient pediatric pain rehabilitation program (PPRP) for adolescents with chronic pain.

Methods: In this pilot study, we recruited 9 participants from those enrolled in the PPRP at Nemours Children's Hospital. Participants underwent 2 VR respiratory biofeedback sessions per week over a 4-week period using AppliedVR's "RelieVRx" program. Feasibility was defined as >60% of eligible patients enrolling with at least 80% of VR sessions completed. Acceptability was assessed via validated acceptability questionnaires, with high acceptability defined as an average acceptability rating score >3 on a 5-point Likert scale. Open-ended responses were analyzed via qualitative analysis. Preliminary effectiveness was assessed with questionnaires measuring the quality of life (Pediatric Quality of Life Inventory [PedsQL]) and level of pain interference in daily activities (Functional Disability Inventory) before and after participation in the pain program. Finally, heart rate (HR) and blood pressure (BP) were measured before and after each VR session.

Results: Of 14 eligible PPRP patients, 9 (64%) enrolled in the VR respiratory biofeedback study, and 7 (77% of study participants) completed at least 80% of biofeedback sessions. Participants reported high acceptability with average session ratings ranging from 3.89 to 4.16 on post-VR program questionnaires. Of 224 open-ended responses, participants reported changes in stress and somatic symptoms (ie, pain distraction and breathing regulation). There was a statistically significant increase in the average physical functioning score of the PedsQL among participants (P=.01) from pre- to postparticipation in the overall pain program. The cohort's average emotional functioning score of the PedsQL also increased, though this change was not statistically significant (P=.17). Participants' Functional Disability Inventory scores significantly decreased from an average of 25.1 to 11 from before to after the pain program (P=.002). There were no significant differences between pre- versus post-BP or HR for any session. However, decreased BP and HR were observed across most sessions.

Conclusions: AppliedVR respiratory biofeedback demonstrated initial feasibility, acceptability, and preliminary effectiveness when implemented as part of a PRPP. This study underscores the need for future larger-scale studies analyzing the use of VR biofeedback in adolescent populations with chronic pain.

虚拟现实呼吸生物反馈在门诊儿科疼痛康复计划:混合方法试点研究。
背景:青少年慢性疼痛是一个重要且日益受到关注的问题,因为它可能对身体和心理社会发展产生负面影响。由于阿片类药物滥用相关风险的增加,管理可能变得复杂,因此需要有效的非药物干预措施。生物反馈是一种经验支持的针对慢性疼痛的行为干预,其目标是生理反应的自我调节。虚拟现实(VR)是一种新颖的生物反馈传递方式,可以作为青少年参与和有效的平台。目的:本研究的目的是评估将vr提供的呼吸生物反馈干预纳入青少年慢性疼痛门诊儿科疼痛康复计划(PPRP)的可行性、可接受性和初步有效性。方法:在这项初步研究中,我们从Nemours儿童医院的PPRP中招募了9名参与者。参与者每周使用AppliedVR的“RelieVRx”程序进行2次VR呼吸生物反馈,为期4周。可行性定义为60%的符合条件的患者入组,至少80%的VR会话完成。可接受性通过验证的可接受性问卷进行评估,高可接受性定义为在5分李克特量表上的平均可接受性评分为bbbb3。通过定性分析对开放式回答进行分析。在参与疼痛计划前后,通过测量生活质量(儿科生活质量量表[PedsQL])和疼痛对日常活动的干扰程度(功能残疾量表)的问卷来评估初步效果。最后,在每次VR会话前后测量心率(HR)和血压(BP)。结果:在14例符合条件的PPRP患者中,9例(64%)参加了VR呼吸生物反馈研究,7例(77%)完成了至少80%的生物反馈疗程。在vr项目后的问卷调查中,参与者的平均评分在3.89到4.16之间,他们的可接受性很高。在224份开放式回答中,参与者报告了压力和躯体症状的变化(即疼痛分散和呼吸调节)。从总体疼痛计划参与前到参与后,参与者的平均身体功能评分有统计学意义上的显著增加(P= 0.01)。该队列PedsQL的平均情绪功能评分也增加了,尽管这种变化没有统计学意义(P= 0.17)。参与者的功能障碍量表得分从疼痛计划前后的平均25.1分显著下降到11分(P= 0.002)。在任何疗程中,bp前与bp后或HR之间没有显著差异。然而,在大多数疗程中,血压和心率都有所下降。结论:AppliedVR呼吸生物反馈在作为PRPP的一部分实施时显示出初步的可行性、可接受性和初步的有效性。这项研究强调了未来需要进行更大规模的研究,分析VR生物反馈在青少年慢性疼痛人群中的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.20
自引率
0.00%
发文量
31
审稿时长
12 weeks
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