Can virtual reality replace conventional vestibular rehabilitation tools in multisensory balance exercises for vestibular disorders? A non-inferiority study.

IF 5.2 2区 医学 Q1 ENGINEERING, BIOMEDICAL
Gaël Le Perf, Guillaume Thebault, Claire Duflos, Fanchon Herman, Sylvie Cauquil-Gleizes, Isabelle Laffont
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引用次数: 0

Abstract

Background: Vestibular rehabilitation uses multisensory balance exercises to optimize the integration and weighting of sensory inputs, including visual, vestibular, and proprioceptive signals. Head-mounted displays (HMDs) have emerged as a promising tool for these exercises, offering the ability to generate unreliable or conflicting visual stimuli, thereby enhancing vestibular and proprioceptive input weighting. This study aimed to determine whether a virtual reality (VR)-based rehabilitation program using HMDs is non-inferior to a conventional program employing an optokinetic stimulator and slaved environmental surround for multisensory balance exercises.

Methods: Seventy-six participants with vestibular disorders were randomized into either the VR-based or conventional rehabilitation program for three weeks in a randomized controlled non-inferiority trial with blinded assessment. The non-inferiority margin was set at 5% of the control group's score. Both programs were multidisciplinary and included multisensory balance exercises designed to challenge sensory re-weighting. The primary outcome was the stability score, measured with eyes closed on an unstable platform using posturography, to evaluate postural control. Secondary outcomes included other variables from posturography, perceived disability assessed using the Dizziness Handicap Inventory (DHI), and tolerance to the multisensory balance exercises with unreliable or conflicting visual stimuli, assessed using the Simulator Sickness Questionnaire (SSQ).

Results: The results showed that multisensory balance exercises with unreliable or conflicting visual stimuli were well tolerated in both groups, as indicated by low SSQ scores. Both rehabilitation programs led to significant pre-post improvements in postural control and perceived disability. However, the VR program did not meet the non-inferiority criterion compared to the conventional program. The primary outcome analysis revealed a difference of - 13.36 (95% CI - 29.84 to 3.11), with the lower bound of the confidence interval (- 29.84) falling below the non-inferiority margin of -2.01. Similarly, secondary outcomes, including other variables from posturography and the DHI, also failed to meet the non-inferiority criterion.

Conclusion: Although VR rehabilitation shows innovative potential for multisensory balance training, its effectiveness was not demonstrated to be non-inferior to the conventional approach. Therefore, we recommend considering it as a complementary tool rather than a primary device for vestibular rehabilitation. Further research is needed to enhance the efficacy of VR-based rehabilitation for vestibular disorders while maintaining its tolerance. Trial registration NCT03838562.

虚拟现实可以取代传统的前庭康复工具用于前庭疾病的多感觉平衡练习吗?一项非劣效性研究。
背景:前庭康复使用多感觉平衡练习来优化感觉输入的整合和加权,包括视觉、前庭和本体感觉信号。头戴式显示器(hmd)已经成为这些练习的一个有前途的工具,提供产生不可靠或冲突的视觉刺激的能力,从而增强前庭和本体感觉输入权重。本研究旨在确定使用头戴式显示器的基于虚拟现实(VR)的康复方案是否优于使用光动力刺激器和奴役环境环绕进行多感官平衡练习的传统方案。方法:76名前庭功能障碍患者在随机对照非效性试验中随机分为基于vr的康复计划或常规康复计划,为期三周,采用盲法评估。非劣效性边际设定为对照组评分的5%。这两个项目都是多学科的,包括多感官平衡练习,旨在挑战感官重新加权。主要结果是稳定性评分,在不稳定的平台上闭上眼睛,使用姿势记录仪测量,以评估姿势控制。次要结果包括其他变量,包括体位学、使用眩晕障碍量表(DHI)评估的感知残疾,以及使用模拟器疾病问卷(SSQ)评估的对不可靠或冲突视觉刺激的多感觉平衡练习的耐受力。结果:结果显示,两组在不可靠或冲突的视觉刺激下进行多感觉平衡练习时都能很好地耐受,SSQ得分较低。两种康复方案都显著改善了姿势控制和感知残疾。然而,与传统程序相比,VR程序不符合非劣效性标准。主要结局分析显示差异为- 13.36 (95% CI - 29.84至3.11),置信区间下界(- 29.84)低于-2.01的非劣效性边际。同样,次要结局,包括姿势学和DHI的其他变量,也不符合非劣效性标准。结论:虽然VR康复在多感官平衡训练方面具有创新潜力,但其效果并不优于传统方法。因此,我们建议将其作为前庭康复的辅助工具,而不是主要设备。在保持其耐受性的同时,增强基于vr的前庭疾病康复的疗效需要进一步的研究。试验注册编号NCT03838562。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of NeuroEngineering and Rehabilitation
Journal of NeuroEngineering and Rehabilitation 工程技术-工程:生物医学
CiteScore
9.60
自引率
3.90%
发文量
122
审稿时长
24 months
期刊介绍: Journal of NeuroEngineering and Rehabilitation considers manuscripts on all aspects of research that result from cross-fertilization of the fields of neuroscience, biomedical engineering, and physical medicine & rehabilitation.
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