Introducing Virtual Reality to Home-Based Primary Care Veterans With Dementia.

IF 1.5 4区 医学 Q3 NURSING
Alison G Kaneshiro
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Abstract

Introduction: Persons with dementia (PwD) can experience behavioral and psychiatric symptoms (BPS), impacting their quality of life and sense of well-being. Symptoms can occur due to environmental changes, frustration with being asked to do things they can no longer do, underlying medical conditions, and medication interactions. Fatigue, fear, and misperceptions can lead to BPS, such as apathy, depression, irritability, agitation, and repetitive questions. Medication as treatment of BPS for PwD can lead to side effects and the potential for worsening the symptoms for older adults. Medication should only be considered when non-drug approaches fail.

Aims: This project aimed to introduce virtual reality (VR) to home-based primary care veterans with dementia to determine the effect of VR on psychological well-being in PwD.

Methods: Three consecutive days of VR sessions were completed to evaluate psychological well-being before and after VR intervention.

Results: VR was associated with a significant reduction in frustration or agitation when asked to finish a task. After the intervention, veterans had fewer disapproving or angry verbalizations during contact with others and completed more than 5 min of a single activity. They showed fewer facial expressions of fright and demonstrated less frowning or crying. Compared to pre-intervention, veterans demonstrated less pulling away from others, less listlessness, less resistance to being involved in an activity, and asked repeated questions less frequently after the VR intervention.

Conclusions: VR can be a non-pharmacological management technique for decreasing BPS in PwD to increase their psychological well-being.

将虚拟现实引入以家庭为基础的初级护理痴呆症退伍军人。
导语:痴呆症患者(PwD)可能会出现行为和精神症状(BPS),影响他们的生活质量和幸福感。症状的出现可能是由于环境变化、对被要求做他们不能再做的事情感到沮丧、潜在的医疗条件和药物相互作用。疲劳、恐惧和误解会导致BPS,如冷漠、抑郁、易怒、躁动和重复的问题。BPS治疗PwD的药物治疗可能会导致副作用,并有可能使老年人的症状恶化。只有当非药物治疗失败时才应考虑药物治疗。目的:本项目旨在将虚拟现实(VR)引入到家庭初级护理的痴呆症退伍军人中,以确定VR对PwD心理健康的影响。方法:连续3天完成虚拟现实课程,评估虚拟现实干预前后的心理健康状况。结果:当被要求完成一项任务时,VR与沮丧或激动的显著减少有关。干预后,退伍军人在与他人接触时较少使用不赞成或愤怒的言语,并且完成了超过5分钟的单一活动。他们很少表现出恐惧的面部表情,也很少皱眉或哭泣。与干预前相比,退伍军人表现出更少的远离他人,更少的无精打采,更少的抵制参与一项活动,并且在VR干预后重复提问的频率更低。结论:虚拟现实可以作为一种非药物管理技术,降低PwD患者的BPS,提高患者的心理健康水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.30
自引率
0.00%
发文量
65
期刊介绍: The Journal of the American Psychiatric Nurses Association (JAPNA) is a peer-reviewed bi-monthly journal publishing up-to-date information to promote psychiatric nursing, improve mental health care for culturally diverse individuals, families, groups, and communities, as well as shape health care policy for the delivery of mental health services. JAPNA publishes both clinical and research articles relevant to psychiatric nursing. This journal is a member of the Committee on Publication Ethics (COPE).
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