{"title":"Promoting cooperation in the voluntary prisoner's dilemma game via reinforcement learning.","authors":"Yijie Huang, Yanhong Chen","doi":"10.1063/5.0267846","DOIUrl":null,"url":null,"abstract":"<p><p>Reinforcement learning technology has been empirically demonstrated to facilitate cooperation in game models. However, traditional research has primarily focused on two-strategy frameworks (cooperation and defection), which inadequately captures the complexity of real-world scenarios. To address this limitation, we integrated Q-learning into the prisoner's dilemma game, incorporating three strategies: cooperation, defection, and going it alone. We defined each agent's state based on the number of neighboring agents opting for cooperation and included social payoff in the Q-table update process. Numerical simulations indicate that this framework significantly enhances cooperation and average payoff as the degree of social-attention increases. This phenomenon occurs because social payoff enables individuals to move beyond narrow self-interest and consider broader social benefits. Additionally, we conducted a thorough analysis of the mechanisms underlying this enhancement of cooperation.</p>","PeriodicalId":9974,"journal":{"name":"Chaos","volume":"35 4","pages":""},"PeriodicalIF":2.7000,"publicationDate":"2025-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Chaos","FirstCategoryId":"100","ListUrlMain":"https://doi.org/10.1063/5.0267846","RegionNum":2,"RegionCategory":"数学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"MATHEMATICS, APPLIED","Score":null,"Total":0}
引用次数: 0
Abstract
Reinforcement learning technology has been empirically demonstrated to facilitate cooperation in game models. However, traditional research has primarily focused on two-strategy frameworks (cooperation and defection), which inadequately captures the complexity of real-world scenarios. To address this limitation, we integrated Q-learning into the prisoner's dilemma game, incorporating three strategies: cooperation, defection, and going it alone. We defined each agent's state based on the number of neighboring agents opting for cooperation and included social payoff in the Q-table update process. Numerical simulations indicate that this framework significantly enhances cooperation and average payoff as the degree of social-attention increases. This phenomenon occurs because social payoff enables individuals to move beyond narrow self-interest and consider broader social benefits. Additionally, we conducted a thorough analysis of the mechanisms underlying this enhancement of cooperation.
期刊介绍:
Chaos: An Interdisciplinary Journal of Nonlinear Science is a peer-reviewed journal devoted to increasing the understanding of nonlinear phenomena and describing the manifestations in a manner comprehensible to researchers from a broad spectrum of disciplines.