EduXgame: Gamified learning for secondary education

IF 1.3 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Achour Khaoula , Lachgar Mohamed , Elloubab Aya , Ait Ouahda Younes , Laanaoui My Driss , Ourahay Mustapha
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引用次数: 0

Abstract

EduXgame is a gamified mobile application designed to enhance the learning experience of secondary education students. The application integrates AI-driven content generation, gamification features, and interactive learning tools such as quizzes, flipcards, and matching games. It provides educators with a web interface to upload chapters, which are processed by an AI model to generate learning material dynamically. eduXgame transforms traditional learning methods into engaging, competitive, and interactive experiences, making education more accessible and enjoyable for students.
EduXgame:中学教育的游戏化学习
EduXgame是一款游戏化的流动应用程式,旨在提升中学学生的学习体验。该应用程序集成了人工智能驱动的内容生成、游戏化功能和交互式学习工具,如测验、flipcards和匹配游戏。它为教育工作者提供了一个网络界面来上传章节,这些章节由人工智能模型处理,动态生成学习材料。eduXgame将传统的学习方法转变为参与、竞争和互动的体验,让学生更容易接受和享受教育。
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来源期刊
Software Impacts
Software Impacts Software
CiteScore
2.70
自引率
9.50%
发文量
0
审稿时长
16 days
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