The effectiveness of GAN-based synthetic-to-real domain adaptation methods in training a wood ear mushroom detection model

IF 0.8 Q4 ROBOTICS
Hajime Taguchi, Ryo Matsumura, Hironori Kitakaze
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引用次数: 0

Abstract

In this study, we verify whether computer-generated imagery (CGI) for real image domain adaptation using a generative adversarial network (GAN) based method can improve the accuracy of wood ear mushroom detection. Automated harvesting is important to address labor shortages in agriculture. However, a significant amount of training data is needed to detect crops with features such as wood ear mushroom. In our previous work, a slight improvement in accuracy was achieved with a small number of real-world images by incorporating CGI into the training data. Nevertheless, the reality gap between the CGI and real-world images is expected to degrade detection accuracy. GAN-based methods are effective in bridging the gap, and this study validates this approach. As a result of the experiment, the accuracy improved by approximately 6% in the F2-score between the CGI and GAN-generated datasets. However, there was no significant difference in detection accuracy when training with a combination of real-world and generated image data. In conclusion, this experiment suggests that data augmentation with generated images is not effective for this specific detection target. Nevertheless, this approach should be explored further by generating data on a larger scale with greater computational resources.

基于gan的合成-实域自适应方法在木耳检测模型训练中的有效性
在本研究中,我们验证了使用基于生成对抗网络(GAN)的方法进行真实图像域自适应的计算机生成图像(CGI)是否可以提高木耳蘑菇检测的准确性。自动化收割对于解决农业劳动力短缺问题非常重要。然而,检测具有木耳菇等特征的作物需要大量的训练数据。在我们之前的工作中,通过将CGI整合到训练数据中,使用少量真实图像实现了精度的略微提高。然而,CGI和真实世界图像之间的现实差距预计会降低检测的准确性。基于gan的方法有效地弥补了这一差距,本研究验证了这种方法。实验结果表明,在CGI和gan生成的数据集之间,准确率提高了大约6%。然而,当结合真实世界和生成的图像数据进行训练时,检测精度没有显着差异。综上所述,本实验表明使用生成的图像进行数据增强对于特定的检测目标是无效的。然而,应该通过使用更多的计算资源在更大的范围内生成数据来进一步探索这种方法。
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来源期刊
CiteScore
2.00
自引率
22.20%
发文量
101
期刊介绍: Artificial Life and Robotics is an international journal publishing original technical papers and authoritative state-of-the-art reviews on the development of new technologies concerning artificial life and robotics, especially computer-based simulation and hardware for the twenty-first century. This journal covers a broad multidisciplinary field, including areas such as artificial brain research, artificial intelligence, artificial life, artificial living, artificial mind research, brain science, chaos, cognitive science, complexity, computer graphics, evolutionary computations, fuzzy control, genetic algorithms, innovative computations, intelligent control and modelling, micromachines, micro-robot world cup soccer tournament, mobile vehicles, neural networks, neurocomputers, neurocomputing technologies and applications, robotics, robus virtual engineering, and virtual reality. Hardware-oriented submissions are particularly welcome. Publishing body: International Symposium on Artificial Life and RoboticsEditor-in-Chiei: Hiroshi Tanaka Hatanaka R Apartment 101, Hatanaka 8-7A, Ooaza-Hatanaka, Oita city, Oita, Japan 870-0856 ©International Symposium on Artificial Life and Robotics
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