A Head-Driven Algorithm for Estimating Upper and Lower Body Motion in Virtual Reality Environments

IF 3.4 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Jemin Lee;Jeonghyeon Kim;Youngwon Kim
{"title":"A Head-Driven Algorithm for Estimating Upper and Lower Body Motion in Virtual Reality Environments","authors":"Jemin Lee;Jeonghyeon Kim;Youngwon Kim","doi":"10.1109/ACCESS.2025.3565232","DOIUrl":null,"url":null,"abstract":"This study proposes a novel algorithm for effectively estimating partial upper and lower body movements in a Virtual Reality (VR) environment using only head movements and synchronized head rotation axes, without the need for additional hardware. The proposed algorithm calculates the angle between the avatar’s pelvis and the head rotation axis to naturally reproduce the user’s upper body inclination and lower body bending. Notably, it offers the advantage of efficiently utilizing limited computational resources in multiplayer environments. The experiment was conducted in two stages. In the first stage, the objective performance of the algorithm was evaluated by comparing it with ground truth inclination data. In the second stage, participants performed two types of games (e.g., a dodgeball game and a limbo game) to assess their sense of immersion and embodiment. The objective results demonstrated that the proposed algorithm accurately and naturally expressed upper and lower body movements. Additionally, post-experiment surveys indicated that participants reported a high level of immersion and a natural interaction experience. This study presents a cost-effective solution for tracking upper and lower body movements in VR environments without requiring additional hardware, significantly enhancing the immersion of the VR experience. Future research will explore the expansion of the method to include upper body rotation estimation and full-body motion tracking, incorporating user locomotion.","PeriodicalId":13079,"journal":{"name":"IEEE Access","volume":"13 ","pages":"76627-76637"},"PeriodicalIF":3.4000,"publicationDate":"2025-04-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10979843","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Access","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10979843/","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0

Abstract

This study proposes a novel algorithm for effectively estimating partial upper and lower body movements in a Virtual Reality (VR) environment using only head movements and synchronized head rotation axes, without the need for additional hardware. The proposed algorithm calculates the angle between the avatar’s pelvis and the head rotation axis to naturally reproduce the user’s upper body inclination and lower body bending. Notably, it offers the advantage of efficiently utilizing limited computational resources in multiplayer environments. The experiment was conducted in two stages. In the first stage, the objective performance of the algorithm was evaluated by comparing it with ground truth inclination data. In the second stage, participants performed two types of games (e.g., a dodgeball game and a limbo game) to assess their sense of immersion and embodiment. The objective results demonstrated that the proposed algorithm accurately and naturally expressed upper and lower body movements. Additionally, post-experiment surveys indicated that participants reported a high level of immersion and a natural interaction experience. This study presents a cost-effective solution for tracking upper and lower body movements in VR environments without requiring additional hardware, significantly enhancing the immersion of the VR experience. Future research will explore the expansion of the method to include upper body rotation estimation and full-body motion tracking, incorporating user locomotion.
虚拟现实环境中头部驱动的上半身和下半身运动估计算法
本研究提出了一种新的算法,用于在虚拟现实(VR)环境中仅使用头部运动和同步头部旋转轴有效估计部分上半身和下半身运动,而无需额外的硬件。该算法通过计算虚拟角色的骨盆和头旋转轴之间的角度,自然地再现用户的上半身倾斜和下半身弯曲。值得注意的是,它提供了在多人游戏环境中有效利用有限计算资源的优势。试验分两个阶段进行。第一阶段,通过与地面真值倾斜度数据的比较,对算法的客观性能进行评价。在第二阶段,参与者进行两种类型的游戏(例如,躲避球游戏和limbo游戏)来评估他们的沉浸感和化身感。客观结果表明,该算法准确、自然地表达了上半身和下半身的运动。此外,实验后的调查表明,参与者报告了高水平的沉浸和自然的互动体验。本研究提出了一种低成本的解决方案,可以在不需要额外硬件的情况下跟踪VR环境中的上半身和下半身运动,显著增强VR体验的沉浸感。未来的研究将探索该方法的扩展,包括上半身旋转估计和全身运动跟踪,包括用户的运动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
IEEE Access
IEEE Access COMPUTER SCIENCE, INFORMATION SYSTEMSENGIN-ENGINEERING, ELECTRICAL & ELECTRONIC
CiteScore
9.80
自引率
7.70%
发文量
6673
审稿时长
6 weeks
期刊介绍: IEEE Access® is a multidisciplinary, open access (OA), applications-oriented, all-electronic archival journal that continuously presents the results of original research or development across all of IEEE''s fields of interest. IEEE Access will publish articles that are of high interest to readers, original, technically correct, and clearly presented. Supported by author publication charges (APC), its hallmarks are a rapid peer review and publication process with open access to all readers. Unlike IEEE''s traditional Transactions or Journals, reviews are "binary", in that reviewers will either Accept or Reject an article in the form it is submitted in order to achieve rapid turnaround. Especially encouraged are submissions on: Multidisciplinary topics, or applications-oriented articles and negative results that do not fit within the scope of IEEE''s traditional journals. Practical articles discussing new experiments or measurement techniques, interesting solutions to engineering. Development of new or improved fabrication or manufacturing techniques. Reviews or survey articles of new or evolving fields oriented to assist others in understanding the new area.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信