{"title":"A Head-Driven Algorithm for Estimating Upper and Lower Body Motion in Virtual Reality Environments","authors":"Jemin Lee;Jeonghyeon Kim;Youngwon Kim","doi":"10.1109/ACCESS.2025.3565232","DOIUrl":null,"url":null,"abstract":"This study proposes a novel algorithm for effectively estimating partial upper and lower body movements in a Virtual Reality (VR) environment using only head movements and synchronized head rotation axes, without the need for additional hardware. The proposed algorithm calculates the angle between the avatar’s pelvis and the head rotation axis to naturally reproduce the user’s upper body inclination and lower body bending. Notably, it offers the advantage of efficiently utilizing limited computational resources in multiplayer environments. The experiment was conducted in two stages. In the first stage, the objective performance of the algorithm was evaluated by comparing it with ground truth inclination data. In the second stage, participants performed two types of games (e.g., a dodgeball game and a limbo game) to assess their sense of immersion and embodiment. The objective results demonstrated that the proposed algorithm accurately and naturally expressed upper and lower body movements. Additionally, post-experiment surveys indicated that participants reported a high level of immersion and a natural interaction experience. This study presents a cost-effective solution for tracking upper and lower body movements in VR environments without requiring additional hardware, significantly enhancing the immersion of the VR experience. Future research will explore the expansion of the method to include upper body rotation estimation and full-body motion tracking, incorporating user locomotion.","PeriodicalId":13079,"journal":{"name":"IEEE Access","volume":"13 ","pages":"76627-76637"},"PeriodicalIF":3.4000,"publicationDate":"2025-04-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10979843","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Access","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10979843/","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
This study proposes a novel algorithm for effectively estimating partial upper and lower body movements in a Virtual Reality (VR) environment using only head movements and synchronized head rotation axes, without the need for additional hardware. The proposed algorithm calculates the angle between the avatar’s pelvis and the head rotation axis to naturally reproduce the user’s upper body inclination and lower body bending. Notably, it offers the advantage of efficiently utilizing limited computational resources in multiplayer environments. The experiment was conducted in two stages. In the first stage, the objective performance of the algorithm was evaluated by comparing it with ground truth inclination data. In the second stage, participants performed two types of games (e.g., a dodgeball game and a limbo game) to assess their sense of immersion and embodiment. The objective results demonstrated that the proposed algorithm accurately and naturally expressed upper and lower body movements. Additionally, post-experiment surveys indicated that participants reported a high level of immersion and a natural interaction experience. This study presents a cost-effective solution for tracking upper and lower body movements in VR environments without requiring additional hardware, significantly enhancing the immersion of the VR experience. Future research will explore the expansion of the method to include upper body rotation estimation and full-body motion tracking, incorporating user locomotion.
IEEE AccessCOMPUTER SCIENCE, INFORMATION SYSTEMSENGIN-ENGINEERING, ELECTRICAL & ELECTRONIC
CiteScore
9.80
自引率
7.70%
发文量
6673
审稿时长
6 weeks
期刊介绍:
IEEE Access® is a multidisciplinary, open access (OA), applications-oriented, all-electronic archival journal that continuously presents the results of original research or development across all of IEEE''s fields of interest.
IEEE Access will publish articles that are of high interest to readers, original, technically correct, and clearly presented. Supported by author publication charges (APC), its hallmarks are a rapid peer review and publication process with open access to all readers. Unlike IEEE''s traditional Transactions or Journals, reviews are "binary", in that reviewers will either Accept or Reject an article in the form it is submitted in order to achieve rapid turnaround. Especially encouraged are submissions on:
Multidisciplinary topics, or applications-oriented articles and negative results that do not fit within the scope of IEEE''s traditional journals.
Practical articles discussing new experiments or measurement techniques, interesting solutions to engineering.
Development of new or improved fabrication or manufacturing techniques.
Reviews or survey articles of new or evolving fields oriented to assist others in understanding the new area.