Muhammad Ashraf Fauzi, Zuria Akmal Saad, Muhammad Ariff Aripin, Noraina Mazuin Sapuan
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引用次数: 0
Abstract
Background Study
Gamification is an effective and interactive approach to engaging students in teaching and learning. As digital technology develops, higher education institutions (HEIs) must embrace and keep pace with gamification for interactive teaching and learning approaches.
Objective
The purpose of this study is to review gamification in HEIs based on a science mapping technique using bibliometric analysis.
Method
A total of 1251 journal publications were retrieved from the Web of Science (WoS) and analysed using bibliometric analysis. Two analyses were applied: bibliographic coupling and co-word analysis to discover the knowledge structure of the subject within current research streams and future gamification trends.
Results
The themes discovered relate to student engagement and motivation predictors toward gamification. Implications toward practice and pedagogical approach were discussed toward student-instructor implementation.
Conclusions
Implications include the design and development of the gamification approach and the pedagogical strategies during the pre-game, game and post-game stages to achieve the best gamification experience. Furthermore, the gamification approach should be viewed and developed by policymakers and stakeholders to create an atmosphere that can cater to gamification in HEIs educational curriculum development.
游戏化是一种有效的、互动的方法,使学生参与到教学和学习中来。随着数字技术的发展,高等教育机构(HEIs)必须接受并跟上互动教学和学习方法的游戏化。目的本研究的目的是回顾基于文献计量学分析的科学制图技术在高等教育中的游戏化。方法从Web of Science (WoS)检索1251篇期刊,采用文献计量学方法进行分析。本文采用书目耦合和共词分析两种分析方法,在当前研究流和未来游戏化趋势中发现主题的知识结构。结果发现的主题与学生参与和游戏化动机预测有关。讨论了对实践和教学方法的启示。结论包括游戏化方法的设计和开发,以及游戏前、游戏中和游戏后阶段的教学策略,以实现最佳的游戏化体验。此外,政策制定者和利益相关者应该审视和发展游戏化方法,以创造一种能够在高等教育课程开发中迎合游戏化的氛围。
期刊介绍:
The Journal of Computer Assisted Learning is an international peer-reviewed journal which covers the whole range of uses of information and communication technology to support learning and knowledge exchange. It aims to provide a medium for communication among researchers as well as a channel linking researchers, practitioners, and policy makers. JCAL is also a rich source of material for master and PhD students in areas such as educational psychology, the learning sciences, instructional technology, instructional design, collaborative learning, intelligent learning systems, learning analytics, open, distance and networked learning, and educational evaluation and assessment. This is the case for formal (e.g., schools), non-formal (e.g., workplace learning) and informal learning (e.g., museums and libraries) situations and environments. Volumes often include one Special Issue which these provides readers with a broad and in-depth perspective on a specific topic. First published in 1985, JCAL continues to have the aim of making the outcomes of contemporary research and experience accessible. During this period there have been major technological advances offering new opportunities and approaches in the use of a wide range of technologies to support learning and knowledge transfer more generally. There is currently much emphasis on the use of network functionality and the challenges its appropriate uses pose to teachers/tutors working with students locally and at a distance. JCAL welcomes: -Empirical reports, single studies or programmatic series of studies on the use of computers and information technologies in learning and assessment -Critical and original meta-reviews of literature on the use of computers for learning -Empirical studies on the design and development of innovative technology-based systems for learning -Conceptual articles on issues relating to the Aims and Scope