Effects of augmented reality cueing strategies on freezing of gait: The ELIMINATE FoG trial

IF 1.9 Q3 CLINICAL NEUROLOGY
Brendan Baugher , Ryan Kaya , Claire Sonneborn , Kenneth B. Baker , Hubert H. Fernandez , Nathaniel Szewczyk , Jay L. Alberts , James Liao
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引用次数: 0

Abstract

Background

Freezing of gait (FoG) is a treatment-resistant symptom of Parkinson disease (PD). Augmented reality (AR) cues have been investigated as a therapy for FoG, with inconclusive results from a limited array of AR constructs.

Objectives

Compare four modalities of a novel AR cue to physical and no-cue controls.

Methods

Presence of FoG in PD was required; exclusion criteria included dementia, severe vision loss, and significant gait-disrupting comorbidities. Participants completed six walking tasks, featuring different cueing conditions in a crossover fashion, in a holographic hallway displayed by an AR headset. A conventional physical cue was presented first, followed by other conditions in randomized order (hand-controlled AR cue, observer-controlled AR cue, eye-controlled AR cue, constant AR cue, no-cue control). Primary outcomes were FoG duration and incidence, manually annotated. Secondary outcomes included survey questions and gait parameters derived from IMUs.

Results

Thirty-six participants completed testing. The observer-controlled AR cue produced lower FoG duration than the no-cue, physical, and hand-controlled AR cue conditions (N = 36, p ≤ 0.006, Wilcoxon effect size (WES) ≥ 0.46). The constant cue reduced FoG incidence compared to all other conditions (N = 36, p ≤ 0.016, WES ≥ 0.40). Participants’ preferred AR cues decreased FoG duration (N = 28, p ≤ 0.004, WES ≥ 0.48) and incidence (N = 28, p ≤ 0.022, WES ≥ 0.38) compared to controls. Differences in kinematic outcomes were negligible. Survey results indicated receptiveness toward AR cueing, with diversity in preferred cue activation modalities. No significant adverse events occurred.

Conclusions

AR cueing decreased FoG incidence and duration compared to controls. Efficacy of discrete cueing modalities likely depends on user intrinsic factors, such as preference.
增强现实提示策略对步态冻结的影响:消除雾试验
背景:步态冻结(FoG)是帕金森病(PD)的一种难治性症状。增强现实(AR)线索已被研究作为FoG的治疗方法,但由于有限的AR结构阵列,结果不确定。目的比较新型AR提示与物理和无提示对照的四种方式。方法PD需要有FoG;排除标准包括痴呆、严重视力丧失和显著的步态干扰合并症。参与者在AR头显显示的全息走廊中完成了六项步行任务,以不同的交叉方式呈现不同的提示条件。首先是常规的物理提示,然后是随机顺序的其他条件(手控AR提示、观察者控制AR提示、眼控AR提示、恒定AR提示、无提示对照)。主要结局是FoG持续时间和发生率,手工标注。次要结果包括调查问题和来自imu的步态参数。结果36名参与者完成了测试。观察者控制的AR线索比无线索、物理和手控AR线索条件产生的FoG持续时间短(N = 36, p≤0.006,Wilcoxon效应大小(WES)≥0.46)。与所有其他情况相比,恒定提示可降低FoG发生率(N = 36, p≤0.016,WES≥0.40)。与对照组相比,首选AR提示降低了FoG持续时间(N = 28, p≤0.004,WES≥0.48)和发生率(N = 28, p≤0.022,WES≥0.38)。运动结果的差异可以忽略不计。调查结果表明,人们对AR提示的接受程度不同,偏好的提示激活方式也不同。无明显不良事件发生。结论与对照组相比,sar提示雾的发生率和持续时间降低。离散提示方式的有效性可能取决于用户的内在因素,如偏好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Clinical Parkinsonism  Related Disorders
Clinical Parkinsonism Related Disorders Medicine-Neurology (clinical)
CiteScore
2.70
自引率
0.00%
发文量
50
审稿时长
98 days
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