Interactive Conversational Head Generation

IF 18.6
Mohan Zhou;Yalong Bai;Wei Zhang;Ting Yao;Tiejun Zhao
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Abstract

We introduce a new conversation head generation benchmark for synthesizing behaviors of a single interlocutor in a face-to-face conversation. The capability to automatically synthesize interlocutors which can participate in long and multi-turn conversations is vital and offer benefits for various applications, including digital humans, virtual agents, and social robots. While existing research primarily focuses on talking head generation (one-way interaction), hindering the ability to create a digital human for conversation (two-way) interaction due to the absence of listening and interaction parts. In this work, we construct two datasets to address this issue, “ViCo” for independent talking and listening head generation tasks at the sentence level, and “ViCo-X”, for synthesizing interlocutors in multi-turn conversational scenarios. Based on ViCo and ViCo-X, we define three novel tasks targeting the interaction modeling during the face-to-face conversation: 1) responsive listening head generation making listeners respond actively to the speaker with non-verbal signals, 2) expressive talking head generation guiding speakers to be aware of listeners’ behaviors, and 3) conversational head generation to integrate the talking/listening ability in one interlocutor. Along with the datasets, we also propose corresponding baseline solutions to the three aforementioned tasks. Experimental results show that our baseline method could generate responsive and vivid agents that can collaborate with real person to fulfil the whole conversation.
交互式会话头生成
我们引入了一种新的会话头生成基准,用于综合面对面对话中单个对话者的行为。自动合成可以参与长时间和多回合对话的对话者的能力至关重要,并为各种应用提供了好处,包括数字人类,虚拟代理和社交机器人。虽然现有的研究主要集中在说话头的生成(单向交互),但由于缺乏倾听和交互部分,阻碍了创建对话(双向)交互的数字人的能力。在这项工作中,我们构建了两个数据集来解决这个问题,“ViCo”用于句子级别的独立说话和听力头部生成任务,“ViCo- x”用于在多回合会话场景中合成对话者。基于ViCo和ViCo- x,我们针对面对面对话中的交互建模定义了三个新的任务:1)响应性倾听头生成,使听者以非语言信号对说话者做出积极的回应;2)表达性谈话头生成,引导说话者意识到听者的行为;3)会话头生成,将说话/听能力整合到一个对话者身上。在数据集的基础上,我们还针对上述三个任务提出了相应的基线解决方案。实验结果表明,我们的基线方法可以生成响应灵敏、生动的智能体,并能与真人合作完成整个对话。
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