Virtual Reality Laboratory for Engineering and Material Science Immersive Learning

IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Beatrice Aruanno, Francesco Tamburrino, Paolo Neri, Sandro Barone
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引用次数: 0

Abstract

The 2030 Agenda for Sustainable Development, adopted by the United Nations, underscores the importance of inclusive and equitable quality education to promote global awareness. However, progress in this field has been delayed by global crises, including the COVID-19 pandemic and conflicts, highlighting the urgent need for innovative educational solutions. Virtual reality (VR) offers significant potential for creating personalized and inclusive learning environments, particularly in science, technology, engineering, and mathematics (STEM) education. This study presents the development and evaluation of an immersive virtual reality laboratory (VR Lab) focused on material science and mechanics. The VR Lab aims to enhance students' comprehension of complex micro and macro engineering phenomena and strengthen their cognitive skills. Employing a usability and effectiveness evaluation among undergraduate engineering students, the study provides preliminary evidence of VR's efficacy as an educational tool. Results demonstrate notable improvements in students' ability to visualize complex concepts and apply theoretical knowledge to practical scenarios, bridging the gap between theory and practice. The immersive nature of VR not only enhances engagement but also promotes a deeper understanding of key engineering and material science topics. These findings support the integration of VR in STEM education as a complementary tool for enriching learning experiences and promoting educational inclusivity.

工程与材料科学沉浸式学习的虚拟现实实验室
联合国通过的《2030年可持续发展议程》强调了包容和公平的优质教育对提高全球意识的重要性。然而,包括2019冠状病毒病大流行和冲突在内的全球危机推迟了这一领域的进展,这突出表明迫切需要创新的教育解决方案。虚拟现实(VR)为创造个性化和包容性的学习环境提供了巨大潜力,特别是在科学、技术、工程和数学(STEM)教育中。本研究介绍了一个沉浸式虚拟现实实验室(VR Lab)的开发和评估,专注于材料科学和力学。虚拟现实实验室旨在增强学生对复杂的微观和宏观工程现象的理解,增强他们的认知能力。通过对工科本科生的可用性和有效性评估,该研究为VR作为一种教育工具的有效性提供了初步证据。结果表明,学生将复杂概念形象化和将理论知识应用于实际场景的能力显著提高,弥合了理论与实践之间的差距。VR的沉浸性不仅提高了参与度,而且促进了对关键工程和材料科学主题的更深入理解。这些研究结果支持将VR作为丰富学习经验和促进教育包容性的补充工具融入STEM教育。
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来源期刊
Computer Applications in Engineering Education
Computer Applications in Engineering Education 工程技术-工程:综合
CiteScore
7.20
自引率
10.30%
发文量
100
审稿时长
6-12 weeks
期刊介绍: Computer Applications in Engineering Education provides a forum for publishing peer-reviewed timely information on the innovative uses of computers, Internet, and software tools in engineering education. Besides new courses and software tools, the CAE journal covers areas that support the integration of technology-based modules in the engineering curriculum and promotes discussion of the assessment and dissemination issues associated with these new implementation methods.
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