ESA-GS: Elongation splitting and assimilation in Gaussian splatting for accurate surface reconstruction

IF 1.3 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Yuyang Chen, Wenming Wu, Yusheng Peng, Yue Fei, Liping Zheng
{"title":"ESA-GS: Elongation splitting and assimilation in Gaussian splatting for accurate surface reconstruction","authors":"Yuyang Chen,&nbsp;Wenming Wu,&nbsp;Yusheng Peng,&nbsp;Yue Fei,&nbsp;Liping Zheng","doi":"10.1016/j.cagd.2025.102434","DOIUrl":null,"url":null,"abstract":"<div><div>Recently, 3D Gaussian Splatting (3DGS) has significantly advanced the development of 3D reconstruction by providing efficient and high-quality rendering. 2D Gaussian Splatting (2DGS) introduced two-dimensional surfels as scene primitives to address 3DGS's limitations in surface representation. However, its adaptive control strategy may still result in suboptimal results, especially when dealing with extreme-shaped or large Gaussians on the surface. We propose Elongation Splitting and Assimilation in Gaussian Splatting (ESA-GS) to enhance geometric reconstruction quality by addressing these special Gaussians. Specifically, ESA-GS splits highly elongated Gaussians on the surface into three assimilated Gaussians during the densification process. In addition, ESA-GS adds an opacity degeneration strategy and an additional pruning strategy to remove invalid Gaussians and improve the geometry quality. Experimental results demonstrate that ESA-GS can produce geometrically accurate reconstructed surfaces without sacrificing efficiency in most cases.</div></div>","PeriodicalId":55226,"journal":{"name":"Computer Aided Geometric Design","volume":"119 ","pages":"Article 102434"},"PeriodicalIF":1.3000,"publicationDate":"2025-04-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Aided Geometric Design","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0167839625000238","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

Abstract

Recently, 3D Gaussian Splatting (3DGS) has significantly advanced the development of 3D reconstruction by providing efficient and high-quality rendering. 2D Gaussian Splatting (2DGS) introduced two-dimensional surfels as scene primitives to address 3DGS's limitations in surface representation. However, its adaptive control strategy may still result in suboptimal results, especially when dealing with extreme-shaped or large Gaussians on the surface. We propose Elongation Splitting and Assimilation in Gaussian Splatting (ESA-GS) to enhance geometric reconstruction quality by addressing these special Gaussians. Specifically, ESA-GS splits highly elongated Gaussians on the surface into three assimilated Gaussians during the densification process. In addition, ESA-GS adds an opacity degeneration strategy and an additional pruning strategy to remove invalid Gaussians and improve the geometry quality. Experimental results demonstrate that ESA-GS can produce geometrically accurate reconstructed surfaces without sacrificing efficiency in most cases.
ESA-GS:用于精确表面重建的高斯溅射中的伸长分裂和同化
近年来,三维高斯喷溅技术(3DGS)通过提供高效、高质量的渲染,极大地推动了三维重建的发展。2D高斯喷溅(2DGS)引入二维冲浪作为场景基元,以解决3DGS在表面表示方面的局限性。然而,其自适应控制策略仍然可能导致次优结果,特别是当处理曲面上的极端形状或大高斯分布时。我们提出了高斯溅射(ESA-GS)中的伸长分裂和同化,通过处理这些特殊的高斯分布来提高几何重建质量。具体地说,ESA-GS在致密化过程中将表面上高度拉长的高斯分解为三个同化的高斯。此外,ESA-GS还增加了一种不透明度退化策略和一种额外的剪枝策略,以去除无效高斯分布,提高几何质量。实验结果表明,在大多数情况下,ESA-GS可以在不牺牲效率的情况下产生几何精度的重建表面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Computer Aided Geometric Design
Computer Aided Geometric Design 工程技术-计算机:软件工程
CiteScore
3.50
自引率
13.30%
发文量
57
审稿时长
60 days
期刊介绍: The journal Computer Aided Geometric Design is for researchers, scholars, and software developers dealing with mathematical and computational methods for the description of geometric objects as they arise in areas ranging from CAD/CAM to robotics and scientific visualization. The journal publishes original research papers, survey papers and with quick editorial decisions short communications of at most 3 pages. The primary objects of interest are curves, surfaces, and volumes such as splines (NURBS), meshes, subdivision surfaces as well as algorithms to generate, analyze, and manipulate them. This journal will report on new developments in CAGD and its applications, including but not restricted to the following: -Mathematical and Geometric Foundations- Curve, Surface, and Volume generation- CAGD applications in Numerical Analysis, Computational Geometry, Computer Graphics, or Computer Vision- Industrial, medical, and scientific applications. The aim is to collect and disseminate information on computer aided design in one journal. To provide the user community with methods and algorithms for representing curves and surfaces. To illustrate computer aided geometric design by means of interesting applications. To combine curve and surface methods with computer graphics. To explain scientific phenomena by means of computer graphics. To concentrate on the interaction between theory and application. To expose unsolved problems of the practice. To develop new methods in computer aided geometry.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信