Augmented Reality in Engineering Education: An Application for Electronic Circuits Laboratory

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Sanaa Iriqat, Fahri Vatansever
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引用次数: 0

Abstract

Engineering education faces challenges in effectively conveying complex theoretical knowledge and practical skills. Traditional teaching tools like smart boards, education kits, web pages, and computer-based simulators often fall short in bridging the gap between theory and hands-on application. Augmented reality (AR) has emerged as a promising solution to fill this educational gap by providing immersive and interactive learning experiences. In this study, an AR-based application has been developed for operational amplifiers. Agile methodology and the ADDIE learning development model were used in the system development and instructional design of this application. This application, which requires only a smartphone and a breadboard, detects the circuit marker when users point their smartphone camera at it. After detection, the user can interact with the interface to choose whether the system shows input–output signals for different component values, the output voltage formula, a 3D model, or a brief lecture about the used amplifier. These virtual elements are overlaid onto the real-world breadboard based on the user's selection. This integration of AR technology provides an immersive, interactive learning experience, allowing students to visualize and interact with circuit elements in real time.

Abstract Image

增强现实技术在工程教育中的应用:电子电路实验室
工程教育在有效传达复杂的理论知识和实践技能方面面临挑战。传统的教学工具,如智能板、教育工具包、网页和基于计算机的模拟器,往往无法弥合理论与实践应用之间的差距。增强现实(AR)通过提供身临其境的互动学习体验,已成为填补这一教育空白的有前途的解决方案。本研究针对运算放大器开发了基于 AR 的应用程序。该应用的系统开发和教学设计采用了敏捷方法和 ADDIE 学习开发模型。该应用程序只需要一部智能手机和一块面包板,当用户将智能手机摄像头对准电路标记时,它就会检测到电路标记。检测到后,用户可以与界面互动,选择系统是否显示不同元件值的输入输出信号、输出电压公式、三维模型或有关所用放大器的简要介绍。这些虚拟元素会根据用户的选择叠加到真实世界的面包板上。这种 AR 技术的集成提供了一种身临其境的互动学习体验,让学生能够实时直观地查看电路元件并与之互动。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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