Realistic Simulation of Underwater Scene for Image Enhancement

IF 7.5 1区 地球科学 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC
Songyang Li;Tingyu Liu;Qunyan Jiang;Yuanqi Li;Jie Guo;Lei Jiao;Yanwen Guo;Zhonghua Ni
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引用次数: 0

Abstract

In recent years, learning-based methods have performed remarkably well in underwater image enhancement (UIE), but their performance is limited by the lack of high-quality, diverse training datasets. Current underwater image datasets are unable to address the following three issues: intradomain gaps in underwater environments, interdomain gaps between synthetic and real data, and domain inaccuracies. To overcome these limitations, we construct a realistic underwater scene using 3-D graphics engine through a three-step approach: 1) integrate a simulation-specific underwater light propagation models to create volumetric fog; 2) employ physical model-based rendering for accurate light field simulation; and 3) configure scenes with parameters extracted from real underwater images. Based on this framework, we develop an UIE dataset [model-based underwater synthetic environment (MUSE)]. Experiments demonstrate that models trained on MUSE outperform those trained on conventional datasets, highlighting the effectiveness of our approach.
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来源期刊
IEEE Transactions on Geoscience and Remote Sensing
IEEE Transactions on Geoscience and Remote Sensing 工程技术-地球化学与地球物理
CiteScore
11.50
自引率
28.00%
发文量
1912
审稿时长
4.0 months
期刊介绍: IEEE Transactions on Geoscience and Remote Sensing (TGRS) is a monthly publication that focuses on the theory, concepts, and techniques of science and engineering as applied to sensing the land, oceans, atmosphere, and space; and the processing, interpretation, and dissemination of this information.
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