{"title":"IceFrog: A Layer-Elastic Scheduling System for Deep Learning Training in GPU Clusters","authors":"Wei Gao;Zhuoyuan Ouyang;Peng Sun;Tianwei Zhang;Yonggang Wen","doi":"10.1109/TPDS.2025.3553137","DOIUrl":null,"url":null,"abstract":"The high resource demand of deep learning training (DLT) workloads necessitates the design of efficient schedulers. While most existing schedulers expedite DLT workloads by considering GPU sharing and elastic training, they neglect <italic>layer elasticity</i>, which dynamically freezes certain layers of a network. This technique has been shown to significantly speed up individual workloads. In this paper, we explore how to incorporate <italic>layer elasticity</i> into DLT scheduler designs to achieve higher cluster-wide efficiency. A key factor that hinders the application of layer elasticity in GPU clusters is the potential loss in model accuracy, making users reluctant to enable layer elasticity for their workloads. It is necessary to have an efficient layer-elastic system, which can well balance training accuracy and speed for layer elasticity. We introduce <sc>IceFrog</small>, the first scheduling system that utilizes layer elasticity to improve the efficiency of DLT workloads in GPU clusters. It achieves this goal with superior algorithmic designs and intelligent resource management. In particular, (1) we model the frozen penalty and layer-aware throughput to measure the effective progress metric of layer-elastic workloads. (2) We design a novel scheduler to further improve the efficiency of layer elasticity. We implement and deploy <sc>IceFrog</small> in a physical cluster of 48 GPUs. Extensive evaluations and large-scale simulations show that <sc>IceFrog</small> reduces average job completion times by 36-48% relative to state-of-the-art DL schedulers.","PeriodicalId":13257,"journal":{"name":"IEEE Transactions on Parallel and Distributed Systems","volume":"36 6","pages":"1071-1086"},"PeriodicalIF":5.6000,"publicationDate":"2025-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Parallel and Distributed Systems","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10935732/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, THEORY & METHODS","Score":null,"Total":0}
引用次数: 0
Abstract
The high resource demand of deep learning training (DLT) workloads necessitates the design of efficient schedulers. While most existing schedulers expedite DLT workloads by considering GPU sharing and elastic training, they neglect layer elasticity, which dynamically freezes certain layers of a network. This technique has been shown to significantly speed up individual workloads. In this paper, we explore how to incorporate layer elasticity into DLT scheduler designs to achieve higher cluster-wide efficiency. A key factor that hinders the application of layer elasticity in GPU clusters is the potential loss in model accuracy, making users reluctant to enable layer elasticity for their workloads. It is necessary to have an efficient layer-elastic system, which can well balance training accuracy and speed for layer elasticity. We introduce IceFrog, the first scheduling system that utilizes layer elasticity to improve the efficiency of DLT workloads in GPU clusters. It achieves this goal with superior algorithmic designs and intelligent resource management. In particular, (1) we model the frozen penalty and layer-aware throughput to measure the effective progress metric of layer-elastic workloads. (2) We design a novel scheduler to further improve the efficiency of layer elasticity. We implement and deploy IceFrog in a physical cluster of 48 GPUs. Extensive evaluations and large-scale simulations show that IceFrog reduces average job completion times by 36-48% relative to state-of-the-art DL schedulers.
期刊介绍:
IEEE Transactions on Parallel and Distributed Systems (TPDS) is published monthly. It publishes a range of papers, comments on previously published papers, and survey articles that deal with the parallel and distributed systems research areas of current importance to our readers. Particular areas of interest include, but are not limited to:
a) Parallel and distributed algorithms, focusing on topics such as: models of computation; numerical, combinatorial, and data-intensive parallel algorithms, scalability of algorithms and data structures for parallel and distributed systems, communication and synchronization protocols, network algorithms, scheduling, and load balancing.
b) Applications of parallel and distributed computing, including computational and data-enabled science and engineering, big data applications, parallel crowd sourcing, large-scale social network analysis, management of big data, cloud and grid computing, scientific and biomedical applications, mobile computing, and cyber-physical systems.
c) Parallel and distributed architectures, including architectures for instruction-level and thread-level parallelism; design, analysis, implementation, fault resilience and performance measurements of multiple-processor systems; multicore processors, heterogeneous many-core systems; petascale and exascale systems designs; novel big data architectures; special purpose architectures, including graphics processors, signal processors, network processors, media accelerators, and other special purpose processors and accelerators; impact of technology on architecture; network and interconnect architectures; parallel I/O and storage systems; architecture of the memory hierarchy; power-efficient and green computing architectures; dependable architectures; and performance modeling and evaluation.
d) Parallel and distributed software, including parallel and multicore programming languages and compilers, runtime systems, operating systems, Internet computing and web services, resource management including green computing, middleware for grids, clouds, and data centers, libraries, performance modeling and evaluation, parallel programming paradigms, and programming environments and tools.