Conception of a board game as a training tool on the best practices for chemotherapy drug preparation.

IF 1 4区 医学 Q4 ONCOLOGY
Nawres Makhlouf, Zribi Kaouther, Amani Cherif, Olfa Gloulou, Emna Zribi
{"title":"Conception of a board game as a training tool on the best practices for chemotherapy drug preparation.","authors":"Nawres Makhlouf, Zribi Kaouther, Amani Cherif, Olfa Gloulou, Emna Zribi","doi":"10.1177/10781552251330270","DOIUrl":null,"url":null,"abstract":"<p><p>ObjectivesThe aim of this study was to develop a gamified tool on best practices for chemotherapy drug preparation and validate it.MethodsThe conception process of the gamified instrument encompassed multiple integral steps to develop the tool and to assess its usability. To validate the tool, the game was tested by interns and residents at a Pharmacy Faculty over a single day, a pre-test and post-test assessments were conducted with participants before and after playing the game to evaluate the utility of the gamified tool. The exploitation of the results was carried out using a student's t-test statistical analysis. Then, participant satisfaction was evaluated through a questionnaire and results was analysed using Excel<sup>®</sup>.ResultsThe gamified tool (ChemINJ) is a board game designed for two to four players. The game board have 59 squares of different colours, corresponding to a theme of the questions cards. The questions are divided into three themes: protection, preparation, and administration, with a total of 244 questions. The game was applied with the participation of 24 participants across six tournaments. Eighteen out of 24 expressed a high level of satisfaction regarding the knowledge achieved through ChemINJ, and 23 players expressed their desire to play ChemINJ again. The game is considered as a continuous training tool inspired by the game of the goose<sup>®</sup> and Trivial Pursuit<sup>®</sup>.ConclusionChemINJ offers a gamification approach to enhance knowledge in the field of manipulation of anticancer drugs. Therefore, it is suggested to integrate it into the curriculum for students.</p>","PeriodicalId":16637,"journal":{"name":"Journal of Oncology Pharmacy Practice","volume":" ","pages":"10781552251330270"},"PeriodicalIF":1.0000,"publicationDate":"2025-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Oncology Pharmacy Practice","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.1177/10781552251330270","RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"ONCOLOGY","Score":null,"Total":0}
引用次数: 0

Abstract

ObjectivesThe aim of this study was to develop a gamified tool on best practices for chemotherapy drug preparation and validate it.MethodsThe conception process of the gamified instrument encompassed multiple integral steps to develop the tool and to assess its usability. To validate the tool, the game was tested by interns and residents at a Pharmacy Faculty over a single day, a pre-test and post-test assessments were conducted with participants before and after playing the game to evaluate the utility of the gamified tool. The exploitation of the results was carried out using a student's t-test statistical analysis. Then, participant satisfaction was evaluated through a questionnaire and results was analysed using Excel®.ResultsThe gamified tool (ChemINJ) is a board game designed for two to four players. The game board have 59 squares of different colours, corresponding to a theme of the questions cards. The questions are divided into three themes: protection, preparation, and administration, with a total of 244 questions. The game was applied with the participation of 24 participants across six tournaments. Eighteen out of 24 expressed a high level of satisfaction regarding the knowledge achieved through ChemINJ, and 23 players expressed their desire to play ChemINJ again. The game is considered as a continuous training tool inspired by the game of the goose® and Trivial Pursuit®.ConclusionChemINJ offers a gamification approach to enhance knowledge in the field of manipulation of anticancer drugs. Therefore, it is suggested to integrate it into the curriculum for students.

构思一个棋盘游戏,作为化疗药物配制最佳做法的培训工具。
方法 游戏化工具的构思过程包括多个完整步骤,以开发工具并评估其可用性。为了验证该工具,药学院的实习生和住院医师在一天内对游戏进行了测试,并在游戏前后对参与者进行了前测和后测评估,以评估游戏化工具的实用性。对结果的利用采用了学生 t 检验统计分析。结果游戏化工具(ChemINJ)是一款棋盘游戏,供 2 至 4 名玩家进行游戏。游戏板上有 59 个不同颜色的方格,与问题卡的主题相对应。问题分为三个主题:保护、准备和管理,共有 244 个问题。该游戏有 24 名参与者参与,共举办了六次比赛。24 人中有 18 人对通过 ChemINJ 获得的知识表示非常满意,23 人表示希望再次玩 ChemINJ。结论:ChemINJ 提供了一种游戏化方法,可用于增强抗癌药物操作领域的知识。因此,建议将其纳入学生课程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
2.70
自引率
7.70%
发文量
276
期刊介绍: Journal of Oncology Pharmacy Practice is a peer-reviewed scholarly journal dedicated to educating health professionals about providing pharmaceutical care to patients with cancer. It is the official publication of the International Society for Oncology Pharmacy Practitioners (ISOPP). Publishing pertinent case reports and consensus guidelines...
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信