Exergame-Based Program and Conventional Physiotherapy Based on Core Areas of the European Guideline Similarly Improve Gait and Cognition in People with Parkinson's Disease: Randomized Clinical Trial.
IF 2.2 3区 医学Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Rosemeyre Alcarde Nuvolini, Keyte Guedes Da Silva, Tatiana Beline De Freitas, Flávia Doná, Camila Torriani-Pasin, José Eduardo Pompeu
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引用次数: 0
Abstract
Background: Gait impairments are among the most common and disabling symptoms of Parkinson's disease and are especially aggravated in dual-task conditions. Interventions with conventional physical therapy improve gait cadence and speed, cognition, fear of falling, and freezing of gait. However, exergames have attracted interest in the treatment of people with Parkinson's disease due to the characteristics of the training that benefit neuroplasticity and motor learning. Objective: The aim of this study was to analyze the effects of training based on Kinect exergames compared to conventional physiotherapeutic training based on core areas of the European physiotherapy guideline on functional mobility, gait, and cognitive functions. Materials and Methods: Thirty-eight people with idiopathic Parkinson's disease were randomized into two groups and underwent 14 intervention sessions, twice a week, for 60 minutes each. The primary outcome was postural stability in gait, which was evaluated using the Functional Gait Assessment. Secondary outcomes were functional mobility and impact of the dual task assessed using the Timed & Up and Go Test; gait speed by the 10-meter Walk Test in single and dual task; and cognitive functions assessed through the Montreal Cognitive Assessment. Results: After training, there was an improvement in the Functional Gait Assessment and Timed & Up and Go Test. Conclusion: Interventions based on Kinect AdventuresTM games and conventional physiotherapy based on the central areas of the European guideline promoted similar improvements in gait stability and functional mobility of people with Parkinson's disease, without differences between them. However, the benefits did not extend to cognitive function and other gait parameters.
背景:步态障碍是帕金森病最常见和致残的症状之一,在双任务条件下尤其加重。采用常规物理疗法干预可改善步态节奏和速度、认知、对跌倒的恐惧和步态冻结。然而,运动游戏已经引起了人们对帕金森病治疗的兴趣,因为训练的特点有利于神经可塑性和运动学习。目的:本研究的目的是分析基于Kinect运动游戏的训练与基于欧洲物理治疗指南核心领域的传统物理治疗训练在功能活动、步态和认知功能方面的效果。材料与方法:38例特发性帕金森病患者随机分为两组,接受14次干预,每周两次,每次60分钟。主要结果是步态的姿势稳定性,使用功能步态评估进行评估。次要结果是使用Timed & Up and Go测试评估的功能活动性和双重任务的影响;单任务和双任务下10米步行测试的步态速度;以及通过蒙特利尔认知评估评估的认知功能。结果:训练后,功能性步态评估和计时& Up and Go测试均有改善。结论:基于Kinect AdventuresTM游戏的干预措施和基于欧洲指南中心区域的常规物理治疗在帕金森病患者的步态稳定性和功能活动能力方面促进了相似的改善,两者之间没有差异。然而,这种益处并没有扩展到认知功能和其他步态参数。
期刊介绍:
Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems