Maryam Esfandiari , Beatrice Sciacca , Sandra Feijóo , Derek Alan Laffan , Tijana Milosevic , Carol O'Toole , James O'Higgins Norman
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引用次数: 0
Abstract
This scoping review aims to identify trends in studies related to children's online safety education facilitated by digital technologies. The review is guided by the five-stage framework developed by Arksey and O'Malley. We searched in four electronic databases: ERIC,Web of Science, Scopus, and the Association for Computing Machinery (ACM). The studies identified in the search were independently reviewed by two authors using the PRISMA checklist for scoping reviews and the Rayyan software. Following the study's inclusion and exclusion criteria, we incorporated 34 papers into the scoping review. Our analysis revealed a growing number of educational technologies designed for children's Internet safety education over the years. Among various approaches, game-based learning emerged as the most popular method for delivering educational content within the broader domain of online safety education for children. The majority of the studies focused on children aged 11–14 years old, with sample sizes ranging from 6 to 976 child participants. Additionally, intervention-based research designs were the most frequently employed methodology. Our study advances the knowledge base on technology-based education in online safety training of children by mapping the literature of this field and unveiling the trends over the past decade. These insights can shape future research directions in online safety education and inform the educational technology industry.
本范围审查旨在确定与数字技术促进的儿童在线安全教育相关的研究趋势。该评估以Arksey和O'Malley开发的五阶段框架为指导。我们检索了四个电子数据库:ERIC、Web of Science、Scopus和美国计算机协会(ACM)。检索中确定的研究由两位作者使用PRISMA清单进行范围审查和Rayyan软件进行独立审查。根据该研究的纳入和排除标准,我们将34篇论文纳入范围评估。我们的分析显示,多年来为儿童互联网安全教育设计的教育技术越来越多。在各种方法中,基于游戏的学习成为最受欢迎的方法,在更广泛的儿童在线安全教育领域提供教育内容。大多数研究集中在11-14岁的儿童身上,样本量从6到976名儿童参与者不等。此外,基于干预的研究设计是最常用的方法。我们的研究通过绘制这一领域的文献并揭示过去十年的趋势,推进了儿童在线安全培训技术教育的知识库。这些见解可以塑造未来在线安全教育的研究方向,并为教育技术行业提供信息。