A laboratory experiment on using different financial-incentivization schemes in software-engineering experimentation.

IF 3.5 4区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
PeerJ Computer Science Pub Date : 2025-03-12 eCollection Date: 2025-01-01 DOI:10.7717/peerj-cs.2650
Dmitri Bershadskyy, Jacob Krüger, Gül Calıklı, Siegmar Otto, Sarah Zabel, Jannik Greif, Robert Heyer
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引用次数: 0

Abstract

In software-engineering research, many empirical studies are conducted with open-source or industry developers. However, in contrast to other research communities like economics or psychology, only few experiments use financial incentives (i.e., paying money) as a strategy to motivate participants' behavior and reward their performance. The most recent version of the SIGSOFT Empirical Standards mentions payouts only for increasing participation in surveys, but not for mimicking real-world motivations and behavior in experiments. Within this article, we report a controlled experiment in which we tackled this gap by studying how different financial incentivization schemes impact developers. For this purpose, we first conducted a survey on financial incentives used in the real-world, based on which we designed three incentivization schemes: (1) a performance-dependent scheme that employees prefer, (2) a scheme that is performance-independent, and (3) a scheme that mimics open-source development. Then, using a between-subject experimental design, we explored how these three schemes impact participants' performance. Our findings indicate that the different schemes can impact participants' performance in software-engineering experiments. Our results are not statistically significant, possibly due to small sample sizes and the consequent lack of statistical power, but with some notable trends that may inspire future hypothesis generation. Our contributions help understand the impact of financial incentives on participants in experiments as well as real-world scenarios, guiding researchers in designing experiments and organizations in compensating developers.

软件工程实验中不同财务激励方案的实验室实验。
在软件工程研究中,许多实证研究是由开源或行业开发人员进行的。然而,与经济学或心理学等其他研究领域相比,只有少数实验使用财务激励(即付钱)作为激励参与者行为和奖励他们表现的策略。最新版本的SIGSOFT经验标准只提到了增加参与调查的支出,而没有提到在实验中模仿现实世界的动机和行为。在本文中,我们报告了一个对照实验,通过研究不同的财务激励方案对开发者的影响,我们解决了这一差距。为此,我们首先对现实世界中使用的财务激励进行了调查,并在此基础上设计了三种激励方案:(1)员工喜欢的绩效依赖型方案,(2)绩效独立型方案,(3)模仿开源开发的方案。然后,采用受试者间实验设计,我们探讨了这三种方案如何影响参与者的表现。我们的研究结果表明,不同的方案会影响参与者在软件工程实验中的表现。我们的结果在统计上不显著,可能是由于样本量小,因此缺乏统计能力,但有一些显著的趋势可能会启发未来的假设生成。我们的贡献有助于理解财务激励对实验参与者和现实世界场景的影响,指导研究人员设计实验和组织补偿开发人员。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
PeerJ Computer Science
PeerJ Computer Science Computer Science-General Computer Science
CiteScore
6.10
自引率
5.30%
发文量
332
审稿时长
10 weeks
期刊介绍: PeerJ Computer Science is the new open access journal covering all subject areas in computer science, with the backing of a prestigious advisory board and more than 300 academic editors.
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