UXpedite Learning Design: Bridging Instructional Design and Software Engineering for Effective Augmented Reality Learning Environments.

IF 1.3 4区 医学 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Hector Cardona-Reyes, Carlos Lara-Alvarez, Alexis Edmundo Gallegos-Acosta
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引用次数: 0

Abstract

The demands of contemporary everyday contexts have accelerated the deployment and adoption of emerging technologies, such as augmented reality, to enhance the learning experience. Traditionally, AR learning environments have been designed according to established instructional design principles. Now, it has become essential to update this approach by addressing the current demands of modern teaching and learning methods (eg, face-to-face and online learning) alongside technical issues related to augmented reality (eg, virtual scenarios). Additionally, the inclusion of software engineering methodologies can contribute to increased precision in the design process. In this sense, the current research presents a blended learning design model named UXpedite Learning Design, which integrates both instructional design and software engineering design approaches to facilitate the development of AR environments. The model comprises six phases: (i) needs assessment, (ii) ideation, (iii) prototyping, (iv) development, (v) technical testing, and (vi) user evaluation. A case study was conducted to demonstrate the implementation of the proposed model in developing the Virtual-Beat application, a tool designed to teach the interpretation of human vital sign measurements. Our tests indicate that using the Virtual-Beat application leads to slightly better learning outcomes compared with conventional classroom education, as evidenced by a statistically significant difference in examination scores between the experimental group (M = 7.53) and the control group (M = 7.08), t73 = 2.96, P = .004. Additionally, the User Experience Questionnaire completed by participants who used the application yielded positive results, highlighting a favorable overall experience (M = 1.465) and excellent attractiveness (M = 1.667). However, the assessment also identified a need for improvement in user interaction control. In conclusion, the findings suggest that the UXpedite Learning Design model shows promise for creating high-quality learning environments that align with the evolving needs of higher education.

加速学习设计:有效增强现实学习环境的桥梁教学设计和软件工程。
当代日常环境的需求加速了新兴技术的部署和采用,如增强现实技术,以增强学习体验。传统上,AR 学习环境是根据既定的教学设计原则设计的。现在,通过解决现代教学和学习方法(如面对面学习和在线学习)的当前需求以及与增强现实技术(如虚拟场景)相关的技术问题来更新这种方法已经变得非常重要。此外,软件工程方法的加入也有助于提高设计过程的精确度。从这个意义上说,当前的研究提出了一种名为 "UXpedite 学习设计 "的混合学习设计模型,它整合了教学设计和软件工程设计方法,以促进增强现实环境的开发。该模型包括六个阶段:(i) 需求评估;(ii) 构思;(iii) 原型设计;(iv) 开发;(v) 技术测试;(vi) 用户评估。我们进行了一项案例研究,以展示在开发 Virtual-Beat 应用程序时如何实施所建议的模型,该应用程序是一款用于教授人体生命体征测量解释的工具。我们的测试表明,与传统课堂教学相比,使用 Virtual-Beat 应用程序的学习效果略好,实验组(M = 7.53)和对照组(M = 7.08)的考试成绩差异显著,t73 = 2.96,P = .004。此外,使用过该应用程序的参与者填写的用户体验问卷也得出了积极的结果,强调了良好的整体体验(M = 1.465)和出色的吸引力(M = 1.667)。不过,评估也发现在用户交互控制方面需要改进。总之,研究结果表明,UXpedite 学习设计模型有望创建符合高等教育不断发展需求的高质量学习环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Cin-Computers Informatics Nursing
Cin-Computers Informatics Nursing 工程技术-护理
CiteScore
2.00
自引率
15.40%
发文量
248
审稿时长
6-12 weeks
期刊介绍: For over 30 years, CIN: Computers, Informatics, Nursing has been at the interface of the science of information and the art of nursing, publishing articles on the latest developments in nursing informatics, research, education and administrative of health information technology. CIN connects you with colleagues as they share knowledge on implementation of electronic health records systems, design decision-support systems, incorporate evidence-based healthcare in practice, explore point-of-care computing in practice and education, and conceptually integrate nursing languages and standard data sets. Continuing education contact hours are available in every issue.
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