Visual Interfaces to Mitigate Eye Problems in a Virtual Environment via Triggering Eye Blinking and Movement

IF 3.5 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Jongwook Jeong;Myeongseok Kwak;HyeongYeop Kang
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引用次数: 0

Abstract

With the increase of virtual reality (VR) applications in daily life, protecting the comfort and health of VR users has become increasingly important. The immersive nature of VR often results in decreased eye blinking and movement, putting users at risk of developing conditions such as dry eye syndrome and eye strain. In this article, we propose visual interfaces to induce temporary eye blinks or movements by drawing users' attention temporarily in order to mitigate the negative effects of VR on eye health. Our proposed interfaces can induce eye blinking and movement, which are known to mitigate eye problems in VR. The experimental results confirmed that our interfaces increase the frequency of eye blinking and movement in VR users.
通过触发眼睛眨眼和运动来减轻虚拟环境中眼睛问题的视觉界面
随着虚拟现实(VR)在日常生活中的应用越来越多,保护VR用户的舒适和健康变得越来越重要。VR的沉浸性通常会导致眨眼和运动减少,使用户面临患上干眼综合征和眼睛疲劳等疾病的风险。在这篇文章中,我们提出了视觉界面,通过暂时吸引用户的注意力来诱导暂时的眨眼或运动,以减轻VR对眼睛健康的负面影响。我们提出的界面可以诱导眼睛眨眼和运动,这可以缓解VR中的眼睛问题。实验结果证实,我们的界面增加了VR用户眨眼和运动的频率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Human-Machine Systems
IEEE Transactions on Human-Machine Systems COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE-COMPUTER SCIENCE, CYBERNETICS
CiteScore
7.10
自引率
11.10%
发文量
136
期刊介绍: The scope of the IEEE Transactions on Human-Machine Systems includes the fields of human machine systems. It covers human systems and human organizational interactions including cognitive ergonomics, system test and evaluation, and human information processing concerns in systems and organizations.
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